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BARBARIAN |
Alignment: Any nonlawful.
Hit Die: d12.
Class Skills: The barbarian's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Ride (Dex), Swim (Str), and Wilderness Lore (Wis).
Skill Points at 1st Level: (4 + Int modifier) x 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Table: The Barbarian
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Class Features
All of the following are class features of the barbarian.
Weapon and Armour Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields
(except tower shields).
Fast Movement (Ex): A barbarian's land speed
is faster than the norm for his race by +10 feet. This benefit applies only when
he is wearing no armor, light armor, or medium armor and not carrying a heavy
load. Apply this bonus before modifying the barbarian's speed because of any
load carried or armor worn.
Illiteracy: Barbarians are the only
characters who do not automatically know how to read and write. A barbarian may
spend 2 skill points to gain the ability to read and write all languages he is
able to speak.
A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose
the literacy he or she already had.
Rage (Ex): A barbarian can fly
into a rage a certain number of times per day. In a rage, a barbarian
temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2
morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The
increase in Constitution increases the barbarian's hit points by 2 points per
level, but these hit points go away at the end of the rage when his Constitution
score drops back to normal. (These extra hit points are not lost first the way
temporary hit points are.) While raging, a barbarian cannot use any Charisma-,
Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist,
Intimidate, and Ride), the Concentration skill, or any abilities that require
patience or concentration, nor can he cast spells or activate magic items that
require a command word, a spell trigger (such as a wand), or spell completion
(such as a scroll) to function. He can use any feat he has except Combat
Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a
number of rounds equal to 3 + the character's (newly improved) Constitution
modifier. A barbarian may prematurely end his rage. At the end of the rage, the
barbarian loses the rage modifiers and restrictions and becomes fatigued (–2
penalty to Strength, –2 penalty to Dexterity, can't charge or run) for the
duration of the current encounter (unless he is a 17th-level barbarian, at which
point this limitation no longer applies; see below).
A barbarian can fly into
a rage only once per encounter. At 1st level he can use his rage ability once
per day. At 4th level and every four levels thereafter, he can use it one
additional time per day (to a maximum of six times per day at 20th level).
Entering a rage takes no time itself, but a barbarian can do it only during his
action, not in response to someone else's action.
Uncanny Dodge
(Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any)
even if he is caught flat-footed or struck by an invisible attacker. However, he
still loses his Dexterity bonus to AC if immobilized. If a barbarian already has
uncanny dodge from a different class, he automatically gains improved uncanny
dodge (see below) instead.
Trap Sense (Ex): Starting at 3rd level, a
barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge
bonus to AC against attacks made by traps. These bonuses rise by +1 every three
barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense
bonuses gained from multiple classes stack.
Improved Uncanny Dodge
(Ex): At 5th level and higher, a barbarian can no longer be flanked. This
defense denies a rogue the ability to sneak attack the barbarian by flanking
him, unless the attacker has at least four more rogue levels than the target has
barbarian levels. If a character already has uncanny dodge (see above) from a
second class, the character automatically gains improved uncanny dodge instead,
and the levels from the classes that grant uncanny dodge stack to determine the
minimum level a rogue must be to flank the character.
Damage Reduction
(Ex): At 7th level, a barbarian gains Damage Reduction. Subtract 1 from the
damage the barbarian takes each time he is dealt damage from a weapon or a
natural attack. At 10th level, and every three barbarian levels thereafter
(13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage
reduction can reduce damage to 0 but not below 0.
Greater Rage (Ex):
At 11th level, a barbarian's bonuses to Strength and Constitution during his
rage each increase to +6, and his morale bonus on Will saves increases to +3.
The penalty to AC remains at –2.
Indomitable Will (Ex): While in a
rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to
resist enchantment spells. This bonus stacks with all other modifiers, including
the morale bonus on Will saves he also receives during his rage.
Tireless
Rage (Ex): At 17th level and higher, a barbarian no longer becomes fatigued
at the end of his rage.
Mighty Rage (Ex): At 20th level, a barbarian's
bonuses to Strength and Constitution during his rage each increase to +8, and
his morale bonus on Will saves increases to +4. The penalty to AC remains at
–2.
Ex-Barbarians
A barbarian who becomes lawful loses the
ability to rage and cannot gain more levels as a barbarian. He retains all the
other benefits of the class (damage reduction, fast movement, trap sense, and
uncanny dodge).
HTML © Tim Hartin 2004, "Barbarian" Image © Jim Roslof