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<channel>
	<title>GAMMA RITES</title>
	<atom:link href="http://paratime.ca/gamma/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://paratime.ca/gamma</link>
	<description>Dedicated to 1st/2nd Edition Gamma World</description>
	<lastBuildDate>Tue, 04 Oct 2011 19:21:45 +0000</lastBuildDate>
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		<title>Ratrix Emm (Gamma Marketeer NPC)</title>
		<link>http://paratime.ca/gamma/?p=224</link>
		<comments>http://paratime.ca/gamma/?p=224#comments</comments>
		<pubDate>Tue, 04 Oct 2011 18:57:24 +0000</pubDate>
		<dc:creator>Tim Hartin</dc:creator>
				<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Yorkdowns Plaz]]></category>
		<category><![CDATA[2nd Edition Gamma World]]></category>
		<category><![CDATA[Gamma World]]></category>
		<category><![CDATA[Gamma World 2nd Edition]]></category>
		<category><![CDATA[Mutant Town]]></category>
		<category><![CDATA[Yorkdown Plaz Chronicles]]></category>

		<guid isPermaLink="false">http://paratime.ca/gamma/?p=224</guid>
		<description><![CDATA[Ratrix Emm is a Gamma Marketeer who hires freelance Searchers to bring him artifacts and other treasures that he can sell on the Gamma Market. As a rule, he treats his Searchers well and will give them relatively fair prices. In return he expects loyalty and to be treated fair as well. While Ratrix may [...]]]></description>
			<content:encoded><![CDATA[<p>Ratrix Emm is a Gamma Marketeer who hires freelance Searchers to bring him artifacts and other treasures that he can sell on the Gamma Market. As a rule, he treats his Searchers well and will give them relatively fair prices. In return he expects loyalty and to be treated fair as well. While Ratrix may come across as a jolly and friendly humanoid, he can be downright ruthless and deadly should the situation arise. Those who betray Ratrix&#8217;s trust end up dead. Ratix has many connections through out Downsfew Stat and even in Wiltson Stat (these connections tend to be his buyers).</p>
<p>He has pink skin with black splotches. His normal sized head rests upon a long and thin neck. He has two small holes where a nose should be. He has long thin fingers and toes. His arms and legs are thick and stout. His torso is equally thick and stout (some would say fat). He often dresses in orange robes which conceal his plastic armour. </p>
<p>His stats can be found in the following PDF: <a href='http://paratime.ca/gamma/wp-content/uploads/2011/10/Ratrix_Emm_H.pdf'><strong>Ratrix_Emm_(H)</strong></a></p>
]]></content:encoded>
			<wfw:commentRss>http://paratime.ca/gamma/?feed=rss2&#038;p=224</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dahla Zed (NPC)</title>
		<link>http://paratime.ca/gamma/?p=216</link>
		<comments>http://paratime.ca/gamma/?p=216#comments</comments>
		<pubDate>Tue, 04 Oct 2011 17:18:49 +0000</pubDate>
		<dc:creator>Tim Hartin</dc:creator>
				<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Yorkdowns Plaz]]></category>
		<category><![CDATA[2nd Edition Gamma World]]></category>
		<category><![CDATA[Gamma World]]></category>
		<category><![CDATA[Gamma World 2nd Edition]]></category>
		<category><![CDATA[Yorkdown Plaz Chronicles]]></category>

		<guid isPermaLink="false">http://paratime.ca/gamma/?p=216</guid>
		<description><![CDATA[I came across this picture on the net and I knew I had to do a Gamma World write-up for it. So I present&#8230; NAME: Dahla Zed MORALE: 9 ARMOUR: 9 (light furs) LAND SPEED: 12 / 900 / 18 TYPE: Humanoid HIT POINTS: 63 MS: 15&#160; &#160; &#160; &#160; &#160; IN: 14&#160; &#160; &#160; [...]]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_217" class="wp-caption aligncenter" style="width: 458px"><a href="http://paratime.ca/gamma/wp-content/uploads/2011/10/Dahla-Zed.jpg" rel="lightbox[216]"><img src="http://paratime.ca/gamma/wp-content/uploads/2011/10/Dahla-Zed.jpg" alt="Dahla Zed - Humanoid NPC" title="Dahla-Zed" width="448" height="569" class="size-full wp-image-217" /></a><p class="wp-caption-text">Dahla Zed - Humanoid NPC</p></div><br />
I came across this picture on the net and I knew I had to do a Gamma World write-up for it. So I present&#8230;</p>
<p><strong>NAME:</strong> Dahla Zed<br />
<strong>MORALE:</strong> 9<br />
<strong>ARMOUR:</strong> 9 (light furs)<br />
<strong>LAND SPEED:</strong> 12 / 900 / 18<br />
<strong>TYPE:</strong> Humanoid<br />
<strong>HIT POINTS:</strong> 63</p>
<p><strong>MS:</strong> 15&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>IN:</strong> 14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>DX:</strong> 16<br />
<strong>CH:</strong> 12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>CN:</strong> 17&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>PS:</strong> 15</p>
<p><strong>MUTATIONS:</strong> Directional Sense, Genius Capability (Military Genius), Heightened Precision, Intuition, Radar/Sonar, Sound Imitation.</p>
<p><strong>EQUIPMENT:</strong> Short sword, bone claws (WC: 2; Code ~II; Damage 1d4/D; Cost 10; Kilo 1), light furs.</p>
<p><strong>BACKGROUND:</strong> Dahla Zed is a survivor. She grew up in the wild lands of Hiland Creak. She has been in and out of trouble so many times she has lost count. She is headstrong and independent. </p>
]]></content:encoded>
			<wfw:commentRss>http://paratime.ca/gamma/?feed=rss2&#038;p=216</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Finalized Yorkdown Plaz Area Map</title>
		<link>http://paratime.ca/gamma/?p=211</link>
		<comments>http://paratime.ca/gamma/?p=211#comments</comments>
		<pubDate>Tue, 20 Sep 2011 17:42:35 +0000</pubDate>
		<dc:creator>Tim Hartin</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Yorkdowns Plaz]]></category>
		<category><![CDATA[Yorkdown Plaz Chronicles]]></category>

		<guid isPermaLink="false">http://paratime.ca/gamma/?p=211</guid>
		<description><![CDATA[Here&#8217;s my finalized Yorkdown Plaz area map. First up is the general map that the PCs would use. And here&#8217;s the GM map showing the major monster/species areas.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my finalized Yorkdown Plaz area map. First up is the general map that the PCs would use.</p>
<div id="attachment_212" class="wp-caption aligncenter" style="width: 310px"><a href="http://paratime.ca/gamma/wp-content/uploads/2011/09/southern-ontario-map-pc21.jpg" rel="lightbox[211]"><img src="http://paratime.ca/gamma/wp-content/uploads/2011/09/southern-ontario-map-pc21-300x245.jpg" alt="Yorkdown Plaz Area Map" title="southern-ontario-map-pc2" width="300" height="245" class="size-medium wp-image-212" /></a><p class="wp-caption-text">Yorkdown Plaz Area Map</p></div>
<p>And here&#8217;s the GM map showing the major monster/species areas.</p>
<div id="attachment_214" class="wp-caption aligncenter" style="width: 310px"><a href="http://paratime.ca/gamma/wp-content/uploads/2011/09/yorkdown-map-monsters1.jpg" rel="lightbox[211]"><img src="http://paratime.ca/gamma/wp-content/uploads/2011/09/yorkdown-map-monsters1-300x245.jpg" alt="Yorkdown Plaz GM Map" title="yorkdown-map-monsters" width="300" height="245" class="size-medium wp-image-214" /></a><p class="wp-caption-text">Yorkdown Plaz GM Map</p></div>
]]></content:encoded>
			<wfw:commentRss>http://paratime.ca/gamma/?feed=rss2&#038;p=211</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Updated Yorkdown Plaz Area Map</title>
		<link>http://paratime.ca/gamma/?p=206</link>
		<comments>http://paratime.ca/gamma/?p=206#comments</comments>
		<pubDate>Thu, 15 Sep 2011 17:53:30 +0000</pubDate>
		<dc:creator>Tim Hartin</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Yorkdowns Plaz]]></category>

		<guid isPermaLink="false">http://paratime.ca/gamma/?p=206</guid>
		<description><![CDATA[Here&#8217;s a revised map for the Yorkdown Plaz area. And here&#8217;s a version showing the major monster location/populations.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a revised map for the Yorkdown Plaz area.</p>
<div id="attachment_207" class="wp-caption aligncenter" style="width: 310px"><a href="http://paratime.ca/gamma/wp-content/uploads/2011/09/southern-ontario-map-pc2.jpg" rel="lightbox[206]"><img src="http://paratime.ca/gamma/wp-content/uploads/2011/09/southern-ontario-map-pc2-300x245.jpg" alt="Yorkdown Plaz Area Map" title="southern-ontario-map-pc2" width="300" height="245" class="size-medium wp-image-207" /></a><p class="wp-caption-text">Yorkdown Plaz Area Map</p></div>
<p>And here&#8217;s a version showing the major monster location/populations.</p>
<div id="attachment_208" class="wp-caption aligncenter" style="width: 310px"><a href="http://paratime.ca/gamma/wp-content/uploads/2011/09/yorkdown-map-monsters.jpg" rel="lightbox[206]"><img src="http://paratime.ca/gamma/wp-content/uploads/2011/09/yorkdown-map-monsters-300x245.jpg" alt="Yorkdown Plaz Monster Locations" title="yorkdown-map-monsters" width="300" height="245" class="size-medium wp-image-208" /></a><p class="wp-caption-text">Yorkdown Plaz Monster Locations</p></div>
]]></content:encoded>
			<wfw:commentRss>http://paratime.ca/gamma/?feed=rss2&#038;p=206</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Yorkdown Plaz Area Map</title>
		<link>http://paratime.ca/gamma/?p=201</link>
		<comments>http://paratime.ca/gamma/?p=201#comments</comments>
		<pubDate>Wed, 14 Sep 2011 22:42:04 +0000</pubDate>
		<dc:creator>Tim Hartin</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Yorkdowns Plaz]]></category>
		<category><![CDATA[2nd Edition Gamma World]]></category>
		<category><![CDATA[Gamma World]]></category>
		<category><![CDATA[Gamma World 2nd Edition]]></category>
		<category><![CDATA[Yorkdown Plaz]]></category>
		<category><![CDATA[Yorkdown Plaz Chronicles]]></category>

		<guid isPermaLink="false">http://paratime.ca/gamma/?p=201</guid>
		<description><![CDATA[Here&#8217;s the first draft of the area map for my Yorkdown Plaz GW campaign. The area is based on the Greater Toronto Area (GTA).]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the first draft of the area map for my Yorkdown Plaz GW campaign. The area is based on the Greater Toronto Area (GTA).</p>
<div id="attachment_202" class="wp-caption aligncenter" style="width: 310px"><a href="http://paratime.ca/gamma/wp-content/uploads/2011/09/southern-ontario-map-pc.jpg" rel="lightbox[201]"><img src="http://paratime.ca/gamma/wp-content/uploads/2011/09/southern-ontario-map-pc-300x245.jpg" alt="Yorkdown Plaz Area Map" title="southern-ontario-map-pc" width="300" height="245" class="size-medium wp-image-202" /></a><p class="wp-caption-text">Yorkdown Plaz Area Map</p></div>
]]></content:encoded>
			<wfw:commentRss>http://paratime.ca/gamma/?feed=rss2&#038;p=201</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ferax (Nightdwellers, Blackguards)</title>
		<link>http://paratime.ca/gamma/?p=196</link>
		<comments>http://paratime.ca/gamma/?p=196#comments</comments>
		<pubDate>Wed, 14 Sep 2011 06:14:55 +0000</pubDate>
		<dc:creator>Tim Hartin</dc:creator>
				<category><![CDATA[New Monsters]]></category>
		<category><![CDATA[new Gamma World monster]]></category>

		<guid isPermaLink="false">http://paratime.ca/gamma/?p=196</guid>
		<description><![CDATA[Name: Ferax (Nightdwellers, Blackguards) Number: 3d6 Morale: 1d6+2 Hit Dice: 10d6 Armour: 7 Land Speed: 12 / 900 / 18 Air Speed: (see Telekinetic Flight mutation) MS: 1d10+6 &#160; &#160; &#160; &#160; &#160; &#160; IN: 1d10+4 DX: 1d10+8 &#160; &#160; &#160; &#160; &#160; &#160; CH: 1d8+2 CN: 1d10+6 &#160; &#160; &#160; &#160; &#160; &#160; PS: [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Name:</strong> Ferax (Nightdwellers, Blackguards)</p>
<p><strong>Number:</strong> 3d6<br />
<strong>Morale:</strong> 1d6+2<br />
<strong>Hit Dice:</strong> 10d6<br />
<strong>Armour:</strong> 7</p>
<p><strong>Land Speed:</strong> 12 / 900 / 18<br />
<strong>Air Speed:</strong> (see Telekinetic Flight mutation)</p>
<p><strong>MS:</strong> 1d10+6 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>IN:</strong> 1d10+4<br />
<strong>DX:</strong> 1d10+8 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>CH:</strong> 1d8+2<br />
<strong>CN:</strong> 1d10+6 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>PS:</strong> 1d10+8</p>
<p><strong>Attacks:</strong> Large claws (4d6 damage)</p>
<p><strong>Mutations:</strong> Dark Dependency (D), Multiple Body Parts (2 extra arms &#8211; 4 arms total), Telekinetic Flight, Total Healing, Ultravision.</p>
<p>Description: These mutant Humanoids stand almost 2 metres tall (6&#8242; 6&#8243;). They are covered in black shaggy fur and have large claws on their hands and feet (which are also used for climbing). The Ferax are arboreal in nature but will raid the forest floor and nearby areas for food and plunder. Many clans of Ferax live in the Great Forest to the North. They are nocturnal and avoid direct sunlight. The Great Forest is so thick with vegetation that some areas never see the light of day. The Ferax prowl these pockets of constant twilight.</p>
]]></content:encoded>
			<wfw:commentRss>http://paratime.ca/gamma/?feed=rss2&#038;p=196</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Liobear (Forest Fiends)</title>
		<link>http://paratime.ca/gamma/?p=190</link>
		<comments>http://paratime.ca/gamma/?p=190#comments</comments>
		<pubDate>Tue, 13 Sep 2011 19:53:57 +0000</pubDate>
		<dc:creator>Tim Hartin</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[New Monsters]]></category>
		<category><![CDATA[New Mutant Animals]]></category>
		<category><![CDATA[new Gamma World monster]]></category>

		<guid isPermaLink="false">http://paratime.ca/gamma/?p=190</guid>
		<description><![CDATA[This is the write-up for the Liobear that was found in Mighty Samson #1. Name: Liobear (Forest Fiends) Number: 1d4-2 Morale: 1d4+5 Hit Dice: 16d6 Armour: 6 Land Speed: 12/900/18 MS: 1d6+4 DX: 1d6+8 CN: 1d12+10 IN: 1d4 CH: 1d4 PS: 2d10+25 Attacks: 1 Bite (8d6 damage), 2 Claws (4d6 damage) Mutations: Fear Generation, Heightened [...]]]></description>
			<content:encoded><![CDATA[<p>This is the write-up for the Liobear that was found in <a href="http://paratime.ca/gamma/?p=185"><b>Mighty Samson #1</b></a>.</p>
<p><img src="http://paratime.ca/images/gammaworld/liobear2.jpg" style="float: right" /><strong>Name:</strong> Liobear (Forest Fiends)</p>
<p><strong>Number:</strong> 1d4-2<br />
<strong>Morale:</strong> 1d4+5<br />
<strong>Hit Dice:</strong> 16d6<br />
<strong>Armour:</strong> 6</p>
<p><strong>Land Speed:</strong> 12/900/18</p>
<p><strong>MS:</strong> 1d6+4<br />
<strong>DX:</strong> 1d6+8<br />
<strong>CN:</strong> 1d12+10</p>
<p><strong>IN:</strong> 1d4<br />
<strong>CH:</strong> 1d4<br />
<strong>PS:</strong> 2d10+25</p>
<p><strong>Attacks:</strong> 1 Bite (8d6 damage), 2 Claws (4d6 damage)</p>
<p><strong>Mutations:</strong> Fear Generation, Heightened Sense (Smell), Mane and Bristles, Partial Carapace.</p>
<p><strong>Description:</strong> This mutant beast is a combination of the lion and bear. While quadrupedal in nature, it can stand on its hind legs for short periods of time (reduce movement to 1/3 when walking on hind legs). When standing on its hind legs, it is just over 4.8 metres tall (16 ft.). The liobear is extremely aggressive and territorial. Its claws and teeth are extremely sharp and deadly.</p>
]]></content:encoded>
			<wfw:commentRss>http://paratime.ca/gamma/?feed=rss2&#038;p=190</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mighty Samson #1 (Gold Key Comics)</title>
		<link>http://paratime.ca/gamma/?p=185</link>
		<comments>http://paratime.ca/gamma/?p=185#comments</comments>
		<pubDate>Sun, 11 Sep 2011 19:55:17 +0000</pubDate>
		<dc:creator>Tim Hartin</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[GM Goodies]]></category>
		<category><![CDATA[Gold Key Comics]]></category>
		<category><![CDATA[Mighty Samson]]></category>

		<guid isPermaLink="false">http://paratime.ca/gamma/?p=185</guid>
		<description><![CDATA[I thought I would share this 1964 post-apocalyptic comic from Gold Key Comics. I&#8217;m tempted to do a write-up of the liobear.]]></description>
			<content:encoded><![CDATA[<p>I thought I would share this 1964 post-apocalyptic comic from Gold Key Comics. I&#8217;m tempted to do a write-up of the liobear. </p>
<p><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page001.jpg" target="_blank" rel="lightbox[185]"><img class="alignleft" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page001th.jpg" alt="" width="160" height="220" /></a><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page002.jpg" target="_blank" rel="lightbox[185]"><img class="alignleft" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page002th.jpg" alt="" width="153" height="220" /></a></p>
<p><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page003.jpg" target="_blank" rel="lightbox[185]"><img class="alignleft" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page003th.jpg" alt="" width="160" height="220" /></a><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page004.jpg" target="_blank" rel="lightbox[185]"><img class="alignleft" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page004th.jpg" alt="" width="153" height="220" /></a></p>
<p><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page005.jpg" target="_blank" rel="lightbox[185]"><img class="alignleft" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page005th.jpg" alt="" width="156" height="220" /></a><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page006.jpg" target="_blank" rel="lightbox[185]"><img class="alignnone" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page006th.jpg" alt="" width="156" height="220" /></a></p>
<p><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page007.jpg" target="_blank" rel="lightbox[185]"><img class="alignleft" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page007th.jpg" alt="" width="156" height="220" /></a><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page008.jpg" target="_blank" rel="lightbox[185]"><img class="alignleft" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page008th.jpg" alt="" width="156" height="220" /></a></p>
<p><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page009.jpg" target="_blank" rel="lightbox[185]"><img class="alignnone" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page009th.jpg" alt="" width="156" height="220" /></a><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page010.jpg" target="_blank" rel="lightbox[185]"><img class="alignleft" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page010th.jpg" alt="" width="156" height="220" /></a></p>
<p><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page011.jpg" target="_blank" rel="lightbox[185]"><img class="alignleft" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page011th.jpg" alt="" width="156" height="220" /></a><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page012.jpg" target="_blank" rel="lightbox[185]"><img class="alignleft" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page012th.jpg" alt="" width="156" height="220" /></a></p>
<p><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page013.jpg" target="_blank" rel="lightbox[185]"><img class="alignleft" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page013th.jpg" alt="" width="156" height="220" /></a><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page014.jpg" target="_blank" rel="lightbox[185]"><img class="alignleft" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page014th.jpg" alt="" width="156" height="220" /></a></p>
<p><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page015.jpg" target="_blank" rel="lightbox[185]"><img class="alignleft" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page015th.jpg" alt="" width="156" height="220" /></a><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page016.jpg" target="_blank" rel="lightbox[185]"><img class="alignleft" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page016th.jpg" alt="" width="156" height="220" /></a></p>
<p><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page017.jpg" target="_blank" rel="lightbox[185]"><img class="alignleft" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page017th.jpg" alt="" width="156" height="220" /></a><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page018.jpg" target="_blank" rel="lightbox[185]"><img class="alignleft" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page018th.jpg" alt="" width="156" height="220" /></a></p>
<p><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page019.jpg" target="_blank" rel="lightbox[185]"><img class="alignleft" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page019th.jpg" alt="" width="156" height="220" /></a><a href="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page020.jpg" target="_blank" rel="lightbox[185]"><img class="alignleft" src="http://paratime.ca/images/gammaworld/mightysamson/MS01-Page020th.jpg" alt="" width="156" height="220" /></a></p>
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			<wfw:commentRss>http://paratime.ca/gamma/?feed=rss2&#038;p=185</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>The Gorr (Skincrawlers, Second Skins)</title>
		<link>http://paratime.ca/gamma/?p=141</link>
		<comments>http://paratime.ca/gamma/?p=141#comments</comments>
		<pubDate>Mon, 05 Sep 2011 06:30:50 +0000</pubDate>
		<dc:creator>Tim Hartin</dc:creator>
				<category><![CDATA[Campaign Info]]></category>
		<category><![CDATA[New Monsters]]></category>
		<category><![CDATA[2nd Edition Gamma World]]></category>
		<category><![CDATA[Gamma World]]></category>
		<category><![CDATA[Mutant Cannibals]]></category>

		<guid isPermaLink="false">http://paratime.ca/gamma/?p=141</guid>
		<description><![CDATA[Updated &#8211; Sept 13, 2011 NAME: Gorr (Skincrawlers, Second Skins) NUMBER: 3d6+3 MORALE: 2d4+2 HIT DICE: 8d6 ARMOUR: 8 LAND SPEED: 12 / 900 / 36 MS: 1d10+4                 IN: 1d12+5 DX: 1d10+8                 CH: 1d6+6 CN: 1d8+6                   PS: 1d10+10 ATTACKS: Bite (2d6 damage + poison of 3d6 Level intensity). MUTATIONS: Anti-Charisma (D), Directional Sense, Fear Generation, [...]]]></description>
			<content:encoded><![CDATA[<p><em>Updated &#8211; Sept 13, 2011</em></p>
<p><strong>NAME:</strong> Gorr (Skincrawlers, Second Skins)</p>
<p><strong>NUMBER: </strong>3d6+3<strong></strong><br />
<strong>MORALE:</strong> 2d4+2<br />
<strong>HIT DICE:</strong> 8d6<br />
<strong>ARMOUR: </strong>8</p>
<p><strong>LAND SPEED: </strong>12 / 900 / 36</p>
<p><strong>MS:</strong> 1d10+4                 <strong>IN: </strong>1d12+5<br />
<strong>DX:</strong> 1d10+8                 <strong>CH: </strong>1d6+6<br />
<strong>CN:</strong> 1d8+6                   <strong>PS: </strong>1d10+10</p>
<p><strong>ATTACKS:</strong> Bite (2d6 damage + poison of 3d6 Level intensity).</p>
<p><strong>MUTATIONS:</strong> Anti-Charisma (D), Directional Sense, Fear Generation, Hands of Power (Hot Hands), Pyro/Cryokinesis, Skeletal Enhancement.</p>
<p><strong>DESCRIPTION:</strong> The Gorr are a tribe of Humanoids that have no skin. Their bodies have blood red musculature with black veins. They have yellow cat-like eyes and sharp needle-like teeth. Since they have no skin of their own, they wear the skins of defeated enemies as if they were clothing. Some members will have the skins from multiple victims sewn into a single suit. Their first action in combat is to let out a bloodcurdling roar in an attempt to terrify their intended victim (Fear Generation). They are strictly carnivorous in their diet. Should a Gorr warrior kill his opponent, he gets first choice of the prime meat and his/her skin.  The Gorr are ruled by the strongest warrior. The Gorr are predatory hunters who live for the kill.</p>
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			<wfw:commentRss>http://paratime.ca/gamma/?feed=rss2&#038;p=141</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Slegs (Soul Worms, Puppet-masters)</title>
		<link>http://paratime.ca/gamma/?p=134</link>
		<comments>http://paratime.ca/gamma/?p=134#comments</comments>
		<pubDate>Tue, 23 Aug 2011 02:25:17 +0000</pubDate>
		<dc:creator>Tim Hartin</dc:creator>
				<category><![CDATA[New Monsters]]></category>
		<category><![CDATA[Gamma World 2nd Edition]]></category>
		<category><![CDATA[mutant animals]]></category>

		<guid isPermaLink="false">http://paratime.ca/gamma/?p=134</guid>
		<description><![CDATA[It has been awhile since I&#8217;ve posted anything so here&#8217;s a new beastie I created. NAME: Slegs (Soul Worms, Puppet-masters) NUMBER: 1d4 MORALE: 1d6+2 HIT DICE: 12d6 ARMOUR: 8 LAND SPEED: 12 / 600 / 12 MS: 1d10+4        IN: 2d8+4 DX: 1d10+2        CH: 1d4 CN: 1d12+4        PS: 3d6+4 ATTACKS: 1 Squirt (10d6 [...]]]></description>
			<content:encoded><![CDATA[<p>It has been awhile since I&#8217;ve posted anything so here&#8217;s a new beastie I created.</p>
<p><strong><a href="http://paratime.ca/gamma/wp-content/uploads/2011/08/10_travspace_cartier_inchworm.jpg" rel="lightbox[134]"><img class="alignright size-medium wp-image-135" title="Slegs (Soul Worms, Puppet-masters)" src="http://paratime.ca/gamma/wp-content/uploads/2011/08/10_travspace_cartier_inchworm-157x300.jpg" alt="Mutant Inchworm" width="157" height="300" /></a>NAME:</strong> Slegs (Soul Worms, Puppet-masters)</p>
<p><strong>NUMBER:</strong> 1d4<br />
<strong>MORALE:</strong> 1d6+2<br />
<strong>HIT DICE:</strong> 12d6<br />
<strong>ARMOUR:</strong> 8</p>
<p><strong>LAND SPEED:</strong> 12 / 600 / 12</p>
<p><strong>MS:</strong> 1d10+4        <strong>IN:</strong> 2d8+4<br />
<strong>DX:</strong> 1d10+2        <strong>CH:</strong> 1d4<br />
<strong>CN:</strong> 1d12+4        <strong>PS:</strong> 3d6+4</p>
<p><strong>ATTACKS:</strong> 1 Squirt (10d6 acid damage).</p>
<p><strong>MUTATIONS:</strong> Chameleon Powers, Life Leech, Mental Control, Sound Imitation, Symbiotic Attachment, Taller (4m Tall), Telepathy.</p>
<p><strong>DESCRIPTION:</strong> This species of mutated slug often bond with other species and then use their influence to control the bonded symbiote. Slegs will attach themselves to individuals of power and then manipulate them from the shadows while using their chameleon powers to remain hidden.</p>
<p>The image is by Edd Cartier and was originally published in <em>Travelers of Space</em> (Published by Gnome Press, 1951). Many thanks to the <a href="http://goldenagecomicbookstories.blogspot.com/2010/06/edd-cartier-1914-2008-travelers-of.html">Golden Age Comic Book Stories</a> blog for posting these fantastic images.</p>
]]></content:encoded>
			<wfw:commentRss>http://paratime.ca/gamma/?feed=rss2&#038;p=134</wfw:commentRss>
		<slash:comments>2</slash:comments>
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