Ferax (Nightdwellers, Blackguards)
Name: Ferax (Nightdwellers, Blackguards)
Number: 3d6
Morale: 1d6+2
Hit Dice: 10d6
Armour: 7
Land Speed: 12 / 900 / 18
Air Speed: (see Telekinetic Flight mutation)
MS: 1d10+6 IN: 1d10+4
DX: 1d10+8 CH: 1d8+2
CN: 1d10+6 PS: 1d10+8
Attacks: Large claws (4d6 damage)
Mutations: Dark Dependency (D), Multiple Body Parts (2 extra arms – 4 arms total), Telekinetic Flight, Total Healing, Ultravision.
Description: These mutant Humanoids stand almost 2 metres tall (6′ 6″). They are covered in black shaggy fur and have large claws on their hands and feet (which are also used for climbing). The Ferax are arboreal in nature but will raid the forest floor and nearby areas for food and plunder. Many clans of Ferax live in the Great Forest to the North. They are nocturnal and avoid direct sunlight. The Great Forest is so thick with vegetation that some areas never see the light of day. The Ferax prowl these pockets of constant twilight.
Tim Hartin is a mutant plant that started playing Role-Playing Games way back in the early 1980s and has been hooked ever since. He's a big fan of Old School RPGs that allow one's imagination to run wild and free. When he's not working on RPG stuff, he spend his time being a web/graphic designer, cartographer, writer, and a full-time insomniac.