Posts Tagged ‘mutant animals’

Slegs (Soul Worms, Puppet-masters)

It has been awhile since I’ve posted anything so here’s a new beastie I created. NAME: Slegs (Soul Worms, Puppet-masters) NUMBER: 1d4 MORALE: 1d6+2 HIT DICE: 12d6 ARMOUR: 8 LAND SPEED: 12 / 600 / 12 MS: 1d10+4        IN: 2d8+4 DX: 1d10+2        CH: 1d4 CN: 1d12+4        PS: 3d6+4 ATTACKS: 1 Squirt (10d6 [...]

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Bonapartist Soldiers

The following six mutant animals all belong to the 6th Company, of the 16th Regiment. They are loyal Bonapartist infantrymen who fight to defend their Emperor’s honor. The company is aided by a pack of ‘hounds.’ Click on the above image to open the PDF.

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Groundlings

NAME: Groundlings NUMBER: 1d10 MORALE: 1d4+3 HIT DICE: 7d6 ARMOUR: 8 LAND SPEED: 12 / 900 / 18 MS: 3d6 IN: 1d10+4 DX: 3d6 PS: 1d10+4 CH: 1d10+2 CN: 3d6 ATTACKS: 2 Claws (1d4 damage each), Long Sword (1d8/D damage) MUTATIONS: Diminished Senses (Low Light Vision: sees full sight at night and 60m at day/full [...]

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Dyr Folk (Stags/Hinds)

Here’s a new species of Mutant Animal based on the deer (a hybrid of the white tail and mule deer). NAME: Dyr Folk (Stags/Hinds) NUMBER: 2d6+3 MORALE: 1d4+4 HIT DICE: 8d6 ARMOUR: 8 LAND SPEED: 12/900/18 MS: 1d10+5 IN: 1d8+5 DX: 1d10+6 PS: 1d8+6 CH: 1d8+4 CN: 1d10+4 ATTACKS: Antlers (2d6/2d8) MUTATIONS: Energy Absorption, Horns [...]

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GW Campaign Guide (ver 1.0)

This is my additional rule guide for a GW Campaign I’ve been brainstorming. This covers mutant animal base templates, mutant plants, new mutations and some house rules. It is a 6 page PDF. Gamma World Campaign Guide

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