This is my additional rule guide for a GW Campaign I’ve been brainstorming. This covers mutant animal base templates, mutant plants, new mutations and some house rules. It is a 6 page PDF. Gamma World Campaign Guide
Tim Hartin is a mutant plant that started playing Role-Playing Games way back in the early 1980s and has been hooked ever since. He's a big fan of Old School RPGs that allow one's imagination to run wild and free. When he's not working on RPG stuff, he spend his time being a web/graphic designer, cartographer, writer, and a full-time insomniac.