Posts Tagged ‘Thundarr’

Thundarr the Barbarian Campaign Ideas

I have thought of creating a Thundarr the Barbarian campaign that uses a combination of Gamma World and AD&D rules with Gamma World being the set default. The Mutants & Magic notes in the 1st Edition Dungeon Masters Guide is an absolute help in such an endeavour. The following rules are an attempt to recreate [...]

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Groundlings

NAME: Groundlings NUMBER: 1d10 MORALE: 1d4+3 HIT DICE: 7d6 ARMOUR: 8 LAND SPEED: 12 / 900 / 18 MS: 3d6 IN: 1d10+4 DX: 3d6 PS: 1d10+4 CH: 1d10+2 CN: 3d6 ATTACKS: 2 Claws (1d4 damage each), Long Sword (1d8/D damage) MUTATIONS: Diminished Senses (Low Light Vision: sees full sight at night and 60m at day/full [...]

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