Thundarr the Barbarian Campaign Ideas
I have thought of creating a Thundarr the Barbarian campaign that uses a combination of Gamma World and AD&D rules with Gamma World being the set default. The Mutants & Magic notes in the 1st Edition Dungeon Masters Guide is an absolute help in such an endeavour. The following rules are an attempt to recreate [...]
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Tim Hartin is a mutant plant that started playing Role-Playing Games way back in the early 1980s and has been hooked ever since. He's a big fan of Old School RPGs that allow one's imagination to run wild and free. When he's not working on RPG stuff, he spend his time being a web/graphic designer, cartographer, writer, and a full-time insomniac.