BLOODHUNT

Identity: David Carpino
Group Affiliation: None
Base of Operations: Mobile
Side: Evil
Sex: Male
Age: 28
Height: 6' 5"
Hair: Light Brown
Eyes: White
Level: 7th
Experience: 27,000
Training: +1 Strength

POWERS:

1. Animal/Plant Powers (Mammal): Bloodhunt is very much a wild beast in human form. He has the following animal powers:
a. Heightened Endurance A +15
b. Heightened Senses (Enhanced Sense of Smell): Bloodhunt's sense of smell is extremely sensitive (x3 Detect Danger/Detect Hidden Rolls) and he can recognize a person by their scent alone. He can instantly recognize individual scents equalling twice that of his Int score (28 people). He can also track by scent: must make an Int roll per hour (on d20, -1 per hour of trail) or else lose the trail.
c. Heightened Strength A +12
d. Natural Weaponry (Teeth & Claws): +3 to Hit, +6 Damage.
2. Body Power (Bestial Roar): Bloodhunt has a loud bestial roar that attacks as Sonic Abilities with a Range of 14" (E/2), 1d12 Damage. PR 3/shot.
3. Heightened Agility A +11
4. Heightened Defense ("Survival of the Fittest"): -4 to be hit.
5. Weakness (Low-Self Control): The smell of blood will send Bloodhunt into a battle frenzy (no saving throw). When he is in this state of rage, he does not hold back (fights to kill) or roll with punches. To recover from this frenzy, Bloodhunt must make an Intelligence (d20) save at the end of each turn. Alternatively, Bloodhunt will recover from his fenzy when there is no one left to kill.

CHARACTER DATA:

Weight: 236 lbs.
Basic Hits: 5
Agility Mod: Nil
Strength: 29
Endurance: 27
Agility: 26
Intelligence: 13
Charisma: 19
Reactions from: Good: -3     Evil: +3
Hit Mod. (2.2) (3.4) (2.5) (1.1) = 20.57
Hit Points: 103
Damage Mod.: +3
Healing Rate: 4.0
Accuracy: +4
Power: 95
Carrying Capacity: 2140 lbs.
Basic HTH Damage: 1d12
Movement Rates: 82" ground.
Det. Hidden: 30%
Det. Danger: 42%
Inventing Points: 9.1
Inventing (39%):

Knowledge Areas:  Circus Arts (Animal Handler/Trainer) & Crime

Origin and Background: (Italian-American) The Carpino Family have been acrobatic, flying trapeze, and high wire artists for the Graziano di Cosimo Circus for generations. They have entertained and amused countless of generations of children and adults with their amazing feats of strength and agility.

David Carpino was the blacksheep of the family. When he was born, he had a light coating of fur and pronounced fangs and claws. He had a natural affinity with the wild animals of the circus and he spent his time taking care of them. His hot temper often got him into trouble with the others who worked at the circus, including his own family.

David fell in love with a stunning flying trapeze artist, named Sascha Markidis, but life would not be fair to either of them. She was in love with David's brother, Henry. She feared David and didn't want anything to do with him. In a fit of rage, David lashed out at Sascha and killed her with his claws. This was his first taste of human blood and he liked it. He proceeded to track his brother down and kill him as well. By the time he finished with his blood frenzy, his three brothers and father were dead.

Wanted by the Police for the murder, David left his life of the circus to take up a life of crime. He is a dangerous killer who has no morals and will do anything that he desires - no matter the consequences.

Training Bonuses:
2nd Level:  +1 Strength
3rd Level:  +1 Accuracy w/ Hand-to-Hand Combat
4th Level:  +1 Agility
5th Level:  +1 Accuracy w/ Hand-to-Hand Combat
6th Level:  +1 Strength
7th Level:  +1 Accuracy w/ Hand-to-Hand Combat

Legal Status: American citizen with a criminal record.


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