Return to VandV Doctor Who Page EMPEROR DALEK

Side: Evil
Level: 12th
Experience: 77, 000
Training: +1 Intelligence
Powers:
1. Armour (Type B): Dalek Protective Shell (ADR 120). The Dalek armour has the following powers:
        a. Heightened Endurance A +12
        b. Heightened Intelligence B +18
        c. Heightened Senses (Eye Stalk): Infra-red Vision -- Daleks can see as well in darkness as in daylight.
        d. Heightened Senses (14 Sensor Globes): Each globe has a thermometer probe, a relative moisture sensor, and an ultrasonic sensor inside. These globes make the Dalek sensitive to movement within a 4" radius (acts as Heightened Defense: -4 to be hit in combat).
        e. Heightened Strength A +12
        f. Life Support
        g. Weakness Detection (Dalek Battle Computer): Range 32" (I in inches).
        k. Weakness (Physical Handicap -- Immobile): Unlike other Daleks, the Emperor Dalek is held immobile by computer, sensor, and life support cables which enable him to analyze data sent to him from Daleks all over the continuum. The Emperor Dalek has physical attributes for determing HPs only. The Emperor Dalek has no Carrying Capacity, HTH Damage, or Movement Rates.
2. Weakness (Physical Handicap): The Dalek organism is dependant on the life support capabilities of its protective shell. The Dalek organism can only survive for 6 turns (original Dalek Mutant Endurance in turns) outside of its life support environment.
 
Weight: 512 lbs. Basic Hits: 11 Agility Mod: -4
Strength: 18 Endurance: 18
Agility: 10 Intelligence: 32
Charisma: 10 Reactions from: Good: --     Evil: --
Hit Mod. (1.6) (2.2) (1) (1.7) = 5.984 Hit Points: 66
Damage Mod.: +3 Healing Rate: 5.5
Accuracy: -- Power: 78
Carrying Capacity: N/A Basic HTH Damage: N/A
Movement Rates: N/A
Det. Hidden: 22% Det. Danger: 26%
Inventing Points: 38.4 Inventing (96%):
Origin and Background:


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