GHOSTWIRE

Identity: Anthony Swift
Group Affiliation: None
Base of Operations: Secret HQ in Detroit
Side: Evil
Sex: Male
Age: 27
Height: 6'
Hair: Dark Brown
Eyes: Hazel
Level: 10th
Experience: 54,000
Training: +1 Damage w/ Lightning Control Device

POWERS:

1. Armour (Bio-Mechanical Cloaking Armour): ADR 118 (Type B). Ghostwire wears a suit of advanced technological armour that interfaces with his own physical and mental abilities. He has the following powers built into his armour:
        a. Darkness Control (Negative Bio-Field): Creates total darkness with a radius of 18". Range 48". Creating an area of darkness or rehaping an old one PR 2. Once created, costs no power to maintain. One action must be spent to create Darkness and an additional action is required each turn to maintain it. it costs only movement to reshape Darkness.
        b. Heightened Senses: [Computer Interface] Ghostwire can interface with computers and electronic devices with a mere touch. He can read/understand unencrypted information automatically. Encrypted info may be cracked and downloaded with a successful Inventing Roll. [Night Vision] Can see in the dark as well as daylight. This includes his own generated darkness.
        c. Life Support
        d. Non-Corporealness (Inverse Bio-Field): PR 4/hour. May float through the air at ground speed.
2. Heightened Intelligence A +15
3. Lightning Control Device ("Bio-Electrical Gauntlets"): Range 30", +2 to hit (inc1udes Training Bonuses), Damage 2d8+2 (includes Training Bonuses), PR 4/attack. Take Control of Electrical Devices: PR 4/attempt. Short-Out: PR 4/attempt. 30% of success.

CHARACTER DATA:

Weight: 166 lbs.
Basic Hits: 4
Agility Mod: Nil
Strength: 13
Endurance: 15
Agility: 16
Intelligence: 28
Charisma: 24
Reactions from: Good: -4     Evil: +4
Hit Mod. (1.2) (1.8) (1.6) (1.6) = 5.5296
Hit Points: 23
Damage Mod.: +4
Healing Rate: 1.6
Accuracy: +2
Power: 72
Carrying Capacity: 307 lbs.
Basic HTH Damage: 1d6
Movement Rates: 44" ground.
Det. Hidden: 20%
Det. Danger: 24%
Inventing Points: 28.0
Inventing (84%):

Knowledge Areas:  Crime, Research/Technology & Scientist (Biology)

Origin and Background: (American) Anthony Swift was a research scientist studying the interface between man and machine. His work for the Frazier Horizon Institute brought in millions of dollars for the corporation. Anthony grew tired of doing all the work but not getting his cut of the profits.

Anthony reworked some of his designs and secretly created his Bio-Mechanical Cloaking Armour and his various devices. He used his new found abilities to steal vital information from the Frazier Horizon Institute and its corporate rivals. Anthony has spent many years as a successful industrial spy. No secret is safe from him. Information is the new commodity. He steals secret info and sells it to the highest bidder.

Training Bonuses:
2nd Level:  +1 Agility
3rd Level:  +1 Damage w/ Lightning Control Device
4th Level:  +1 Endurance
5th Level:  +1 Accuracy w/ Lightning Control Device
6th Level:  +1 Agility
7th Level:  +1 Damage w/ Lightning Control Device
8th Level:  +1 Strength
9th Level:  +1 Accuracy w/ Lightning Control Device
10th Level:  +1 Agility

Legal Status: American citizen with no criminal record.



[Click here to return to the full Ghostwire Page]

Ghostwire V&V conversion copyright © 2008 V&V Emporium. Permission is granted for personal use only.