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Identity: Sergei Kravinov
Group Affiliation: Briefy ally of the Sinister Six, employer of the Gibbon, employee of Lightmaster, partner of Tarantula, former ally of the Chameleon
Base of Operations: Mobile
First Appearance: AMAZING SPIDER-MAN #15
Side: Evil
Sex: Male
Age: 38
Height: 6'
Hair: Black
Eyes: Brown
Level: 9th
Experience: 44,000
Training: +1 Strength
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1. Chemical Powers Device (Lion's Head Vest): His Lion's Vest holds a secret firing mechanism loaded with a powerful poison known as 'Narcotic Dust' (Range 3", attacks as Chemical Power, 6 charges total). On a successful attack, the victim must make an Endurance saving throw (d100) or become dizzy and disorientated (-4 on all attacks rolls including Initiative and cannot roll with the punch). Even on a successful saving throw, the victim suffers -1 to all combat rolls (including Initiative) for a following 1d10 Turns.

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2. Heightened Agility A +10
3. Heightened Defense (Exotic Animal Fighting Techniques): -4 to be Hit.
4. Heightened Endurance A +8
5. Heightened Expertise (Jungle Training): +4 to hit with Primitive weapons (net, spear, bola, etc.).
6. Heightened Senses (Jungle Awareness): As a hunter, Kraven is acutely aware of his surroundings (x4 modifier to all Detect Danger and Detect Hidden rolls).
7. Heightened Strength A +14
8. Natural Weaponry (Exotic Animal Fighting Techniques): +7 to hit (includes Training Bonuses), +11 damage (includes Training Bonuses). On a successful special HTH attack, Kraven has struck a nerve cluster and the victim falls unconscious (as per the Paralysis Ray power). Kraven can use this special attack when armed with a whip (range 2").
9. Weakness (Special Requirement): Kraven must periodically (once/month) injest a small quantity of a herbal potion to maintain all of his Heightened Attribute powers.
Weight: 235 lbs. Basic Hits: 9 Agility Mod: Nil
Strength: 32 Endurance: 26
Agility: 28 Intelligence: 15
Charisma: 18 Reactions from:   Good: -3     Evil: +3
Hit Mod. (2.4) (3) (2.8) (1.2) = 24.192 Hit Points: 121
Damage Mod.: +4 Healing Rate: 3.5
Accuracy: +5 Power: 107
Carrying Capacity: 4173 lbs. Basic HTH Damage: 2d8
Movement Rates: 86" ground.
Det. Hidden: 48% Det. Danger: 64%
Inventing Points: 13.5 Inventing (45%):
Origin and Background: (Russian) You can learn more about Kraven the Hunter at his Wikipedia Entry.
Legal Status: Former citizen of the Union of Soviet Socialist Republics with an international criminal record, currently has an Ethopian passport.
Training Bonuses:
    2nd Level:  +1 Accuracy with HTH Combat
    3rd Level:  +1 Damage with HTH Combat
    4th Level:  Increased "Jungle Awareness" (x3 Detect Rolls)
    5th Level:  +1 Accuracy with HTH Combat
    6th Level:  +1 Damage with HTH Combat
    7th Level:  Increased "Jungle Awareness" (x4 Detect Rolls)
    8th Level:  +1 Accuracy with HTH Combat
    9th Level:  +1 Damage with HTH Combat
Notes: Kraven has been known to employ a wide variety of weapons, but only a few are listed below (Kraven will not use any guns or bows).
        a. Axe: +2 to Hit, HTH +1d8 Damage, Thrown Range 28".
        b. Bola: +2 to Hit, HTH +1d6 Damage, Thrown Range 28". On a successful special attack, the target must make a saving throw vs. Agility (d20) to avoid having either his legs or arms entangled (Arms - failure means he drops what ever he was holding; Legs - moves at 1/10th normal movement rate).
        c. Knife: +1 to Hit, HTH +1d3 Damage, Thrown Range 28".
        d. Net: +4 to Hit, 1d10 x 50 lbs. vs. Opponent's Carrying Capacity (if over, opponent is immobilized).
        e. Spear: +3 to Hit, HTH +1d6 Damage, Thrown Range 28".
        f. Whip: +2 to Hit, HTH +1d6 Damage. Range 2".

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