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Villains & Vigilantes RPG

THE REVENANT

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Identity: Dr. Geoffrey Thulmann

Group Affiliation: Damage Inc.

Base of Operations: Unrevealed

Side: Evil

Sex: Male

Age: 72

Height: 6' 2"

Hair: None

Eyes: Black

Level: 16th

Experience: 210,960

Training: +1 Intelligence


POWERS:

1. Bionics: The Revenant has augmented his body with a series of technological implants and his titanium laced exoskeleton. He has the following abilities:
      a. Computerized Brain Implant: Weakness Detection (1" Range, +21 Bonus) +16
      b. New Arms: Heightened Strength A +16
      c. New Eyes: Heightened Senses (Infravision - can see in the dark as well as day)
      d. New Hands: Disintegration Ray Device (40" Range, +2 to Hit (includes Training Bonuses), 1d20 +4 Damage (includes Training Bonuses), PR 2/shot)
      e. Titanium Exoskeleton: ADR 94

2. Force Field Device (Personal Shield Generator): Create Force Screens only. Range 2", PR 1/2 per point repulsed.

3. Heightened Endurance A +9

4. Heightened Intelligence B +29

5. Special Weapon (Mystical Soul Gem): Revenant has fused this mystical artifact to his bionic exoskeleton. The Soul Gem grants him the following abilities:
      a. Adaptation: PR 1/hour
      b. Heightened Charisma A +12
      c. Teleportation: 11,800,000" (or 11,174 miles), PR 6/use. Creates a 2"x2" Potral
      d. Willpower: Type A


CHARACTER DATA:

Weight: 220 lbs. Basic Hits: 5 Agility Mod: Nil
Strength: 30 Endurance: 24 (includes Training Bonuses)
Agility: 15 (includes Training Bonuses) Intelligence: 49 (includes Training Bonuses)
Charisma: 28 Reactions from:   Good: -5     Evil: +5
Hit Mod. (2.4) (1.6) (3) (2.3) = 26.496 Hit Points: 133
Damage Mod.: +7 Healing Rate: 3.5
Accuracy: +2 Power: 118
Carrying Capacity: 3234 lbs. Basic HTH Damage: 1d12
Movement Rates: 69" ground.
Det. Hidden: 34% Det. Danger: 38%
Inventing Points: 76.3 Inventing (147%): 

Knowledge Areas:  Bionics, Crime & Mysticism

Origin and Background: (American) Dr Geoffrey Thulmann always thirsted for power. When his technological genius reached its limits (with his bionic augmentation), he turned to mysticism to expand his knowledge. He is very much a enigmatic criminal mastermind who prefers to manipulate the scenes from the shadows.

The Revenant prefers to use his personal army of supervillains, known as Damage Inc, to further his plans for world domination. He rarely gets his own skeletal hands dirty when he can order Damage Inc to do it for him.

Training Bonuses:
      2nd Level:  +1 Intelligence
      3rd Level:  +1 Agility
      4th Level:  +1 Intelligence
      5th Level:  +1 to Hit with Disintegration Ray Device
      6th Level:  +1 Damage with Disintegration Ray Device
      7th Level:  +1 Damage with Disintegration Ray Device
      8th Level:  +1 Intelligence
      9th Level:  +1 Agility
      10th Level:  +1 Endurance
      11th Level:  +1 Intelligence
      12th Level:  +1 to Hit with Disintegration Ray Device
      13th Level:  +1 Damage with Disintegration Ray Device
      14th Level:  +1 Damage with Disintegration Ray Device
      15th Level:  +1 Agility
      16th Level:  +1 Endurance

Legal Status: Citizen of the United States with no known criminal record. It isn't generally known to the public that The Revenant is Dr Geoffrey Thulmann.


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