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Dalek Mutant  |  Black Dalek  |  Dalek Supreme  |  Emperor Dalek

STANDARD DALEKS
Identity:  Standard Dalek Soldier
Side: Evil
Sex: Unknown
Age: Unknown
Height: 5' 3"
Hair: None
Eyes: Unknown
Level: 4
Experience: 9000
Training: +1 Damage w/Power Blast
First Appearance: The Daleks [Dec 21, 1963 - Feb 1, 1964]
Other Appearances: The Dalek Invasion of Earth [Nov 21 - Dec 1964], The Dalek Invasion of Earth [Nov 21 - Dec 26, 1964], The Chase [May 22 - Jun 26, 1965], Mission to the Unknown [Oct 9, 1965], The Daleks' Master Plan [Nov 13, 1965 - Jan 29, 1966], Power of the Daleks [Nov 5 - Dec 10, 1966], Evil of the Daleks [May 20 - Jul 1, 1967], Day of the Daleks [Jan 1 - Jan 22, 1972], Planet of the Daleks [Apr 7 - May 12, 1973], Death to the Daleks [Feb 23 - Mar 16, 1974], Genesis of the Daleks [Mar 8 - Apr 12, 1975], Destiny of the Daleks [Sep 1 - Sep 22, 1979], Resurrection of the Daleks [Feb 8 - Feb 15, 1984], Revelation of the Daleks [Mar 23 - Mar 30, 1985], Remembrance of the Daleks [Oct 5 - Oct 26, 1988]
1. Armour - Type B (Dalek Protective Shell): Dalek Protective Shell (ADR 100). The Dalek armour has the following powers:
        a. Heightened Attack (Dalek Combat Computer): +1 Damage per level (+4 Damage Total).
        b. Heightened Endurance A +12
        c. Heightened Expertise (Dalek Battle Computer): +4 to hit with Dalek Gun Stick/Special Weapon.
        d. Heightened Senses (Eye Stalk): Infra-red Vision -- Daleks can see as well in darkness as in daylight. No modifiers when in darkness.
        e. Heightened Senses (52 Sensor Globes): Each globe has a thermometer probe, a relative moisture sensor, and an ultrasonic sensor inside. These globes make the Dalek sensitive to movement within a 4" radius (acts as Heightened Defense: -4 to be hit in combat).
        f. Heightened Speed: +280" ground movement, +9 Initiative Bonus.
        g. Heightened Strength A +12
        h. Life Support
        i. Special Weapon (Gun Stick): The Dalek Gun Stick has two settings. The first setting (kill) acts as a Power Blast (Range 36", 1d20 Damage, PR 1/shot) and the second setting (stun) acts as Devitalization Ray (Range 36", 3d10 Damage to Power only, PR 3/shot).
        j. Weakness (Physical Handicap -- Sucker Arm): While the Daleks don't consider this a disadvantage, their sucker arm lacks the capability for fine manipulation. Naturally Dalek hardware is designed around this flaw, and if the Daleks do need such fine manipulation they can always use one of their slave humanoid races to do the work for them.
2. Weakness (Reduced Endurance): -6
3. Weakness (Reduced Strength): -6
4. Weakness (Physical Handicap): The Dalek organism is dependant on the life support capabilities of its protective shell. The Dalek organism can only survive for 6 turns (E turns) outside of its life support environment.
5. Weakness (Prejudice): The Daleks consider all other life forms as inferior beings who are to be either enslaved or exterminated.
Weight: 312 lbs. Basic Hits: 7 Agility Mod: -2
Strength: 18 Endurance: 18
Agility: 12 Intelligence: 14
Charisma: 14 Reactions from: Good: -1     Evil: -1
Hit Mod. (0.7) (0.6) (1.2) (1.1) = 0.5544 Hit Points: 2
Damage Mod.: +1 Healing Rate: 0.4
Accuracy: +1 Power: 38
Carrying Capacity: 21 lbs. Basic HTH Damage: 1 Point
Movement Rates: 24" ground.
Det. Hidden: 10% Det. Danger: 14%
Inventing Points: Variable (see Dalek Type) Inventing (42%):
Origin and Background: (Dalek Mutant)

"The Daleks are the mutated remains of the Kaled race whose true form, that of a malevolent clawed slug, is encased for protection and mobility within a metallic shell. The name Dalek is an anagram of Kaled, the race from which they were developed by Davros to defeat the Thals and become masters of Skaro. Their ambition however proved boundless. They began to move through time and space, pitilessly exterminating all who stood in their path of their ultimate goal, total domination of the universe."

Excerpt from The Doctor Who Illustrated A-Z by Lesley Standring (1985).

Official BBC Dalek Link

Training Bonuses:
    2nd Level:  +1 Power Blast Accuracy
    3rd Level:  +1 Power Blast Damage
    4th Level:  +1 Power Blast Accuracy

Notes: 

To Hit (Power Blast):
+7
Damage (Power Blast):
1D20 +6
To Hit (Devitalization Ray):
+5
Damage (Devitalization Ray):
3D10 +5 (Power Only)