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Terrorsaur V&V hero

TERRORSAUR

Identity: Marcus Kryzanowski

Group Affiliation: None

Base of Operations: Mobile

Side: Evil

Sex: Male

Age: 22

Height: 6' 11"

Hair: None

Eyes: Yellow

Level: 8th

Experience: 35,000

Training: +1 Accuracy with HTH Combat


POWERS:

1. Animal/Plant Powers (Dinosaur): Terrorsaur has the following dinosaur abilities.
        a. Armour (Type A): Tough scaly hide. ADR 114. Armour is regrown at a rate of 63 pts. per night.
        b. Heightened Endurance A +16
        c. Heightened Strength A +14
        b. Natural Weaponry (Claws, Horns & Teeth): +2 to hit, +4 damage.
        e. Special (Reinforced Skeleton): Terrorsaur's body has a reinforced skeleton to better handle his physique. He uses his full weight when determining Carrying Capacity and Basic HTH Damage.

2. Emotion Control (Terror): Range 1" radius, PR 8/attempt, victims must make a successful saving throw vs Charisma on percentage dice or else be overcome with complete terror.

3. Heightened Strength B +18

4. Willpower (Type A): PR 1/hour for Willpower defense.

5. Weakness (Prejudice): Terrorsaur's sour disposition and his indescriminate use of his Emotion Control powers have made him enemies on both sides of the law.


CHARACTER DATA:

Weight: 672 lbs. Basic Hits: 14 Agility Mod: -4
Strength: 49 Endurance: 30
Agility: 12 Intelligence: 10
Charisma: 20 Reactions from: Good: -3     Evil: -3
Hit Mod. (3.6) (3.8) (1.3) (1.0) = 15.048 Hit Points: 211
Damage Mod.: +1 Healing Rate: 12.6
Accuracy: +1 Power: 101
Carrying Capacity: 32,672 lbs. Basic HTH Damage: 4d10
Movement Rates: 91" ground.
Det. Hidden: 8% Det. Danger: 12%
Inventing Points: 8.0 Inventing (24%):

Knowledge Areas:  Crime & Performing Arts (Circus)

Origin and Background: (American) The creature known as Terrorsaur is a mutant. His birth was anything but normal. His mother died during the delivery as his body's tiny horns and abnormally large size caused fatal internal damages to her. His father refused to accept that the baby was his son, He called it a devilspawn and blamed him for the death of his wife. He abandoned the baby in the desert soon after birth because such a devilspawn had no right to live when a good woman had died.

          By all accounts the baby should have died then but his natural ruggedness and animalistic determinism helped him survive in the desert. The child would live a feral life up to the age of ten when he was found and captured by Benjamin Kryzanowski who owned Kryzanowski's Discovery Consortium (which was a fancy name for a travelling freak show).

          Frazer would name the dinosaur child Marcus (after a son he had lost many years ago to cancer) and he used food and a whip to train Marcus to behave. While Benjamin was usually verbally abusive towards Marcus, he would come to love Marcus as his own son in his own way (a fact that he would never share with Marcus). Marcus had become his feature attraction thrilling and scaring crowds all across the nation. When Marcus misbehaved, Benjamin would beat him and starve him all the while constantly reminding him that he should have left him for dead in the desert.

          When Marcus turned seventeen, he became tired of the travelling show and his 'father'. He decide that he wanted to leave for good. Benjamin was an old man by then and he didn't want to lose his prize exhibit and even though he would never admit it, his adopted son. He threatened to chain Marcus up and not feed him for days. Marcus would not have any of that. He backhanded Benjamin across the camp grounds towards the location of the show's albino elephant, Chitta (Punjabi for white). Marcus picked up the adult elephant and threw it onto Benjamin killing him instantly. Marcus then stole the show's cashflow and took off on his own.

          Using the name he used at the freak show, Terrorsaur smashed and tore his way throughout the United States. He is wanted in all states as he left a wake of crime and mayhem wherever he went. Terrorsaur's primary concern is for himself and no one else.

Training Bonuses:
      2nd Level:  +1 Strength
      3rd Level:  +1 Accuracy with HTH Combat
      4th Level:  +1 Agility
      5th Level:  +1 Accuracy with HTH Combat
      6th Level:  +1 Strength
      7th Level:  +1 Accuracy with HTH Combat
      8th Level:  +1 Agility

Legal Status: American citizen with a criminal record; wanted for multiple charges of Assault, Manslaughter, Murder, Kidnapping, Robbery, and Escaping/Resisting Arrest.


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