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WOLFSHEAD
Identity: Anthony Castaneda
Group Affiliation: None
Base of Operations: Mobile
Side: Good
Sex: Male
Age: 33
Height: 6' 1"
Hair: Brown
Eyes: Brown
Level: 6th
Experience: 20,000
Training: +1 Agility
Powers:
1. Heightened Agility A +12
2. Heightened Expertise (Superior Skill & Training): +4 to git with any 'ancient' weapons.
3. Heightened Senses Device: His wolf's head mask is packed with various high-tech devices. He can see into the Infrared range (no penalties when moving/fighting in the dark), and his sense of hearing is increased to the ultra-sonic range (x2 to Detect Hidden and Detect Danger).
4. Natural Weaponry (Superior Skill & Training): +2 to hit, +4 damage. Nerve Strike: On a successful HTH special attack, he has hit a nerve causing 2d10 damage to the victim's Power Score (on top of the regular HTH damage).
5. Special Weapon (Trick Bolts): All bolts do HTH +1d4 damage (plus any special effect). Wolfshead has 4 main types of trick bolts for his hand crossbow (5 bolts of each kind for a total of 20 bolts):
The Smoke Bolt: Emits thick, bilious clouds of chemical smoke 2 seconds after release; Blast Radius: 3", vision is obscured, movement within the smoke requires an Agility Save on 1d20 to avoid an accident causing 1d6 Damage.
The Snare Bolt: Releases 10 foot wide, .036 inch cable net through end of shaft; +2 to Hit, Radius 2", 2d10 x 50 lbs. vs. Opponent's Carrying Capacity (if over, opponent is immobolized).
The Electro-Bolt: Generates a 21,000 volt charge upon impact; +2 to Hit, 1D20 Damage, 60% to Short-Out electrical devices).
The Screaming Bolt: Emits a high-pitched 95 decibel sound 2 seconds after release. Special attack to Deafen, Radius 4", Endurance save on d100 between-turns to recover.
6. Willpower (Type A)
Character Data:
Weight: 188 lbs. Basic Hits: 4 Agility Mod: Nil
Strength: 14 Endurance: 16
Agility: 26 Intelligence: 14
Charisma: 15 Reactions from:   Good: +2     Evil: -2
Hit Mod. (1.2) (1.8) (2.5) (1.1) = 5.94 Hit Points: 24
Damage Mod.: +3 Healing Rate: 1.6
Accuracy: +4 Power: 70
Carrying Capacity: 408 lbs. Basic HTH Damage: 1d6
Movement Rates: 56" ground.
Det. Hidden: 20% Det. Danger: 28%
Inventing Points: 8.4 Inventing (42%):
Origin and Background: (American) Ex-spy turned vigilante.
Notes: Wolfshead has the following equipment/weapons:

Katar Blade: +2 to hit, HTH +1d6 Damage.
Hand Crossbow/Bolts (12 normal, 20 trick bolts): Range 104", +5 to hit, HTH +1d4 Damage.
Caltrops (30): They cover a radius of 3" when thrown on the floor. They do 1 point of HP each and reduce ground movement by 2/3.


Wolfshead and his likeness are copyright © 2002 Tim Hartin. The image wouldn't have been possible without the wonderful aide of Jeff Hebert's Heromachine.