GA-USHA JANGARI
Ga-Usha Jangari, Martial Artist 6: Init +3 (Dex); Defense 22 (-1 size, +3 Dex, +3 natural, +7 class); Spd 30 ft., climb 30 ft.; VP/WP 43/14; Atk +9 melee (1d8+5, unarmed strike), or +7 ranged (1d6, javelin); SQ Evasion, leap of the clouds, low-light vision (60 ft.), scent, slow fall (20 ft.), still mind (+2 Will save vs. mind-influencing powers and devices), stunning attack (DC = 13), unarmed strike, +2 racial bonus to Fortitude and Reflex saves, +2 racial bonus to climb checks; SV Fort +7, Ref +7, Will +4; SZ L; Rep 5; Str 20, Dex 16, Con 14, Int 12, Wis 12, Cha 10.
Skills: Balance +8, Climb +12, Escape Artist +7, Jump +17, Knowledge (Ga-Usha doctrine) +10, Listen +3, Profession (Ga-Usha) +10, Sense Motive +7, Spot +3, Tumble +11.
Feats: Acrobatic, Alertness, Fame, Weapon Proficiency (javelin), Weapon Proficiency (simple).
Special Qualities: Evasion, leap of the clouds, low-light vision (60 ft.), scent, slow fall (20 ft.), still mind (+2 Will save vs. mind-influencing powers and devices), stunning attack (DC = 13), unarmed strike, +2 racial bonus to Fortitude and Reflex saves, +2 racial bonus to climb checks.
Languages: Jangari, and usually a local human tribal language.
Equipment: Javelin (Crit. x2, Range Inc. 30 ft.).
NEW SKILLS:
Knowledge (Ga-Usha doctrine):
The Ga-Usha live their lives as dictated by the holy doctrine of the first Jangari, Kasari the Elder. This doctrine consists of three primary rules (and over a thousand lesser commandments):
Notes:
[1] Official Errata (Dungeon 91, p.85): Characters gain additional languages per Int modifier as per the original Player's Handbook rules.
[2] House Rules: Martial Artist Skill Substitution: Normally, the Martial Artist has the Knowledge (far east) skill, but instead I have given the Ga-Usha the Knowledge (Ga-Usha doctrine) skill.
Pulp Heroes, Dungeon & Dragons, Psionics Handbook are trademarks owned by Wizards of the Coast. Pulp Heroes was written by David Noonan. All original material on this site © Tim Hartin 2002.