KOVOKO JANGARI
Kovoko Soldier, Soldier 4:
Initiative: +3 (Dex)
Defense: 20 (+3 Dex, +3 natural, +4 class)
Speed: 30 ft., climb 30 ft.
Vitality Points: 35
Wound Points: 15
Attacks: +10 melee (1d8+7, heavy mace), or +9 melee (1d3+5, unarmed), or +7 ranged (1d6, javelin)
Special Attacks: None
Special Qualities: Species traits
Saves: Fort +8, Ref +6, Will +1
Size: Medium
Reputation: 1
Attributes: Str 20, Dex 16, Con 15, Int 11, Wis 10, Cha 12
Skills: Climb +7, Hide +3, Intimidate +5, Listen +2, Move Silently +7, Profession (Kovoko) +4, Spot +3, Treat Injury +1, Wilderness Lore +2
Feats: Alertness, Cleave, Power Attack (b), Steely Gaze (b), Weapon Focus (heavy mace) (b), Weapon Proficiency (melee), Weapon Proficiency (simple), Weapon Specialization (heavy mace) (b)
Species Traits: +2 Str, +2 Dex, Low-Light vision, natural armor +3, scent, +2 racial bonus to Fortitude and Reflex saves, +2 racial bonus to climb checks
Languages: Jangari
Equipment: Heavy mace (or choose another weapon from the table listed below; make sure you plug the new weapon in with the appropriate feats) and a Jangari breastplate (DR 5)
Kovoko Officer, Soldier 6:
Initiative: +3 (Dex)
Defense: 21 (+3 Dex, +3 natural, +5 class)
Speed: 30 ft., climb 30 ft.
Vitality Points: 57
Wound Points: 16
Attacks: +12/+7 melee (1d8+7, heavy mace), or +11/+6 melee (1d3+5, unarmed), or +9/+4 ranged (1d6, javelin)
Special Attacks: None
Special Qualities: Species traits
Saves: Fort +10, Ref +7, Will +3
Size: Medium
Reputation: 2
Attributes: Str 20, Dex 16, Con 16, Int 12, Wis 12, Cha 14
Skills: Climb +7, Hide +5, Intimidate +10, Listen +3, Move Silently +10, Profession (Kovoko) +7, Spot +6, Treat Injury +4, Wilderness Lore +5
Feats: Alertness, Cleave, Improved Bull Rush (b), Power Attack (b), Stealthy, Steely Gaze (b), Weapon Focus (heavy mace) (b), Weapon Proficiency (melee), Weapon Proficiency (simple), Weapon Specialization (heavy mace) (b)
Species Traits: +2 Str, +2 Dex, Low-Light vision, natural armor +3, scent, +2 racial bonus to Fortitude and Reflex saves, +2 racial bonus to climb checks
Languages: Jangari and usually a local human tribal language
Equipment: Heavy mace (or choose another weapon from the table listed below; make sure you plug the new weapon in with the appropriate feats) and a Jangari breastplate (DR 5)
All of the following weapons are considered to be Melee weapons for a Kovoko/Soldier:
KNOWN KOVOKO WEAPONS: | |||||
---|---|---|---|---|---|
Name | Damage | Crit. | Range Inc. | Type | Size |
Glaive | 1d10 | x3 | -- | S | L |
Halfspear | 1d6 | x3 | 20 ft. | P | M |
Heavy mace | 1d8 | x2 | -- | B | M |
longsword | 1d8 | 19-20/x2 | -- | S | M |
Notes:
[1] Official Errata (Dungeon 91, p.85): Characters gain additional languages per Int modifier as per the original Player's Handbook rules.
[2] House Rules: Soldier Skill & Feat Substitutions: I've swapped the Drive, Pilot, and Repair skills for Move Silently, Spot and Wilderness Lore skills which fit the background of the Kovoko better than did the original class skills. Since the Jangari don't use firearms, I also substituted their Weapon Proficiency (pistols) and Weapon Proficiency (rifles) feats for a bonus feat (a 2:1 exchange ratio).
Pulp Heroes, Dungeon & Dragons, Psionics Handbook are trademarks owned by Wizards of the Coast. Pulp Heroes was written by David Noonan. The Kovoko and Jangari names and descriptive text are Product Identity © Tim Hartin 2002 - 2003. The game mechanics of the Kovoko Jangari are Open Game Content.