GREEN LANTERN | ||
Identity: Alan Wellington Scott | ||
Group Affiliation: Justice Society of America, All-Star Squadron | ||
Base of Operations: Gotham City | ||
First Appearance: ALL-AMERICAN COMICS #16 | ||
Side: Good | ||
Sex: Male | ||
Age: 28 | ||
Height: 6' 0" | ||
Hair: Blond | ||
Eyes: Blue | ||
Level: 6th | ||
Experience: 20, 000 | ||
Training: +1 Accuracy with his Power Ring | ||
Powers: | ||
1. Heightened Endurance A +8 | ||
2. Heightened Expertise: +4 to hit with his Power Ring. | ||
3. Natural Weaponry (Skilled hand-to-hand combatant): +2 to hit, +4 damage. | ||
4. Special Weapon (Power Ring): Green Lantern wields a special ring that is charged with mystical green energy that he can command through his force of will. The ring has a Range of 280" (Intelligence x10), and a Power score of 560 (Intelligence x20). Green Lantern can perform virtually any feat (limited by his imagination and willpower), but the following are the most common: a. Adaptation: Provided to the wielder automatically at no power cost. He can extend this protection to others at a PR cost of 1/person per hour. b. Flight: 330 mph (1452" air), PR 1 per hour. He may carry additional passengers at the cost of 1 PR/person per hour. c. Invulnerability: His ring can create green energy shields of Invulnerability -- 56 Points (Intelligence x2). It costs an action to activate one of these protective energy barriers, and a PR cost of 1. d. Non-Corporealness: PR 1 per turn. He may use this power on others at the cost of 1 Power per extra person per turn. e. Telekinesis: Costs only movement to activate. f. Weakness Detection: Range equals the ring's maximum range. +9 Combat Bonus. g. Weaknesses: 1) The ring is incapable of affecting anything made of wood, and 2) the ring will run out of energy (i.e. its Power score) at the end of 24 hours unless it is recharged at the mystical lantern (from which the ring was made). |
||
5. Willpower (Type B): Alan Scott has an extremely strong sense of willpower. In cases where he has to make a saving roll against his Intelligence (i.e. against Mind Control), he gains a x2 bonus multiplier. This Intelligence bonus multiplier is also used when determining his ring's capabilities (i.e. range & various powers). |
||
Character Data: | ||
Weight: 201 lbs. | Basic Hits: 5 | Agility Mod: Nil |
Strength: 15 | Endurance: 22 | |
Agility: 14 | Intelligence: 14 | |
Charisma: 15 | Reactions from: Good: +2 Evil: -2 | |
Hit Mod. (1.4) (2.6) (1.3) (1.1) = 5.2052 | Hit Points: 27 | |
Damage Mod.: +1 | Healing Rate: 3.0 | |
Accuracy: +1 | Power: 65 | |
Carrying Capacity: 558 lbs. | Basic HTH Damage: 1d8 | Movement Rates: 51" ground, 1452" air. |
Det. Hidden: 10% | Det. Danger: 14% | |
Inventing Points: 8.4 | Inventing (42%): | |
Origin and Background: http://www.glcorps.org/alan.html | ||
Legal Status: Citizen of the United States of America with no criminal record. |