Villains and Vigilantes 2nd Edition | |
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Typical Agent | |
Identity: various | |
Side: Evil | Sex: Male |
Experience: | Level: 2 |
Age: 21-45 | Training: |
Powers:
| |
Weight: 165 | Basic Hits: 4 |
Strength: 12 | Endurance: 10 |
Agility: 12 | Intelligence: 12 |
Charisma: 10 | Hit Points ( 7 ): |
Reactions from Good: - | Evil: - |
Damage Mod.: +1 | Healing Rate: 1 |
Accuracy: +1 | Power ( 46 ): |
Carrying Capacity: 225 | Basic HTH Damage: 1d4 |
Movement Rates: 34" | |
Det. Hidden: 10% | Det. Danger: 14% |
Inventing Points: 2.4 | Cash: $ |
Inventing 36%: | |
Origin and Background: (American) Criminal | |
Legal Status: | |
Security Clearance: | |
Other Information: Agents are the faceless muscle of secret societies and criminal organizations worldwide. They tend to equipped significantly better than common thugs, and have slightly better educational backgrounds. |