Villains and Vigilantes 2nd Edition | |
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Typical Ninja | |
Identity: various | |
Side: Evil | Sex: Male |
Experience: | Level: 3 |
Age: 18-80 | Training: |
Powers:
| |
Weight: 155 | Basic Hits: 4 |
Strength: 13 | Endurance: 13 |
Agility: 15 | Intelligence: 12 |
Charisma: 10 | Hit Points ( 8 ): |
Reactions from Good: - | Evil: - |
Damage Mod.: +1 | Healing Rate: 1.25 |
Accuracy: +2 | Power ( 53 ): |
Carrying Capacity: 272 | Basic HTH Damage: 1d6 |
Movement Rates: 41" / 21" climbing | |
Det. Hidden: 10% | Det. Danger: 14% |
Inventing Points: .7 | Cash: $10 |
Inventing 36%: | |
Origin and Background: (Japanese) Organized Crime, Military | |
Legal Status: | |
Security Clearance: | |
Other Information: Ninjas are highly trained spies and assassins working for various Japanese military, espionage, and criminal organizations. They dress all in black and hang out in the shadows waiting to ambush their victims. |