Villains and Vigilantes 2nd Edition
Typical Ninja
Identity: various
Side: EvilSex: Male
Experience: Level: 3
Age: 18-80Training:
Powers:
  • Natural Weaponry (Ninjitsu) +2 to hit, +4 damage
  • Body Power Device: (Climbing Claws) climb sheer surfaces at half normal movement rate

  • Ninjato +4 to hit, HTH+1d4 damage
  • Shuriken +3 to hit, range=A" thrown, HTH+1 damage
  • Bow +4 to hit, HTH+1 damage, range=Ax3"
  • * More weapons available on my HTH weapons page
Weight: 155Basic Hits: 4
Strength: 13Endurance: 13
Agility: 15Intelligence: 12
Charisma: 10Hit Points ( 8 ):
Reactions from Good: -Evil: -
Damage Mod.: +1Healing Rate: 1.25
Accuracy: +2Power ( 53 ):
Carrying Capacity: 272Basic HTH Damage: 1d6
Movement Rates: 41" / 21" climbing
Det. Hidden: 10%Det. Danger: 14%
Inventing Points: .7Cash: $10
Inventing 36%:
Origin and Background: (Japanese) Organized Crime, Military
Legal Status:
Security Clearance:
Other Information:
Ninjas are highly trained spies and assassins working for various Japanese military, espionage, and criminal organizations. They dress all in black and hang out in the shadows waiting to ambush their victims.

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