Villains and Vigilantes 2nd Edition | |
---|---|
Typical Robot | |
Identity: various | |
Side: Evil | Sex: N/A |
Experience: | Level: 1 |
Age: 1-5 | Training: |
Powers:
| |
Weight: 325 | Basic Hits: 7 |
Strength: 25 | Endurance: 10 |
Agility: 8 | Intelligence: 8 |
Charisma: 10 | Hit Points ( 9 ): |
Reactions from Good: - | Evil: - |
Damage Mod.: +1 | Healing Rate: 1.25 |
Accuracy: +2 | Power ( 53 ): |
Carrying Capacity: 2702 | Basic HTH Damage: 1d12 |
Movement Rates: 43" | |
Det. Hidden: 8% | Det. Danger: 12% |
Inventing Points: .8 | Cash: $10 |
Inventing 24%: | |
Origin and Background: (Construct) | |
Legal Status: | |
Security Clearance: | |
Other Information: Robots are not incredibly cheap, but they are expendible and do what they are told without question. Some supervillains prefer to use these mechanical musclemen as opposed to the real thing for just that reason. Expect them mainly to be used by megalomaniacs. |