Villains and Vigilantes 2nd Edition | |
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Typical Thug | |
Identity: various | |
Side: Evil | Sex: Male |
Experience: | Level: 1 |
Age: 18-45 | Training: |
Powers:
| |
Weight: 190 | Basic Hits: 4 |
Strength: 15 | Endurance: 10 |
Agility: 8 | Intelligence: 7 |
Charisma: 10 | Hit Points ( 4 ): |
Reactions from Good: - | Evil: - |
Damage Mod.: -1 | Healing Rate: 1 |
Accuracy: -2 | Power ( 40 ): |
Carrying Capacity: 416 | Basic HTH Damage: 1d6 |
Movement Rates: 33" | |
Det. Hidden: 6% | Det. Danger: 11% |
Inventing Points: .7 | Cash: $ |
Inventing 21%: | |
Origin and Background: (American) Criminal | |
Legal Status: Petty Criminal | |
Security Clearance: | |
Other Information: Thugs are simply the hired muscle of supervillains and small criminal organizations. They tend to lack any formal education or training, and work cheap. The weapons available to them will vary greatly depending on the resources of their employer. |