Villains and Vigilantes 2nd Edition | |
---|---|
Typical Zombie | |
Identity: various | |
Side: Evil | Sex: N/A |
Experience: | Level: 4 |
Age: ? | Training: |
Powers:
| |
Weight: 120 | Basic Hits: 3 |
Strength: 19 | Endurance: 15 |
Agility: 3 | Intelligence: 2 |
Charisma: 20 | Hit Points ( 3 ): |
Reactions from Good: -3 | Evil: +3 |
Damage Mod.: -3 | Healing Rate: - |
Accuracy: -4 | Power ( 39 ): |
Carrying Capacity: 502 | Basic HTH Damage: 1d8 |
Movement Rates: 37" | |
Det. Hidden: 2% | Det. Danger: 9% |
Inventing Points: .8 | Cash: $10 |
Inventing 6%: | |
Origin and Background: (Mystic Construct) | |
Legal Status: | |
Security Clearance: | |
Other Information: Zombies are the reanimated dead, brought back to serve the will of the houngan, conjure man, sorcerer, or witch who cast the spell. They vary in appearance by the amount of decomposition they have suffered. After a point, they become too badly rotted to be of any use, if not preserved in some way, and fall to pieces. Most zombies are stupid, with the intelligence of a dog, and not overly powerful. Their prime attractions are blind loyalty, and relative cheapness. |