The 3 mechs were confiscated by Odessa at the end of the war and are deployed at Odessa and New Reich bases in seperate parts of the world, there were also prototypes for an amphibious unit and a flying unit where primitive jets replaced the legs. There is work underway to create a more up-to-date version of the "Iron Heinrich" for distibution world-wide.
Below are the Villains and Vigilantes Second Edition stats for one of the Iron Heinrich versions.
IRON HEINRICH MK I
Hit Points are divided into the various sections of the body but damage must surpass the Structural Rating of the armor (SR:10) in order to damage the Heinrich:
Head/Torso: | 100 to disable / 400 to demolish |
Left Arm: | 50 to disable / 200 to demolish |
Right Arm: | 50 to disable / 200 to demolish |
Left Leg: | 50 to disable / 200 to demolish |
Right Leg: | 50 to disable / 200 to demolish |
Height: 15' | Crew: | |
Width: 20' | 1 commander, | |
Weight: 80,000 | 1 legs, | |
Cargo: 100,000 | 1 Right Arm/Right Weapons | |
Move: 88" | 1 Left Arm/Left Weapons |
Right Arm Weapons:
Left Arm Weapons:
Description:
The Mark I is an ugly looking mech, but had the potential to be highly effecttive.
Its head and torso were one unit, much like the main body of a tank, with slits so that
the crew
could see out. The commmander sat on a raised seat in the rear of the crew compartment
with the
leg crewman sitting front and center with a better view of the ground in front of the mech.
The crewmen working right and left arms and weapons would sit on their respective sides.
The arms are long, but support and contain all components of their respective weapons. If
necessary the arms can be detatched by explosive bolts from the inside. The legs are backward
bending for stability, like a chicken. There is no waist so the leg operator must turn the
entire body of the mech if a target is not in line of fore for one of the arms.
The Crew compartment is fitted with oxygen equiptment much like some primitive submersables, giving the crew the equivilent of Life Support under most conditions. The crew compartment can be accessed by either a top or bottom hatch. The hatches have 20 Hit Points apiece and can only be secured or opened from the inside.
Combat:
For combat the initiatives of each crew member should be figured seperately, the
commander will only be giving orders, so his initiative is not as important. The Heinrich
will move on the leg operator's initiative, the right arm and weapons will move/fire on the
right arm operator's initiative, etc..