Glory Days Character Templates
In addition to the standard hero types you see in modern comics there were many standard
themes used in their World War 2 counterparts. Included here are a few templates to
make generating these types of characters quicker and easier. Just follow the basic
instructions included with each template. For use with the Rules Upgrade, just use the same
rules that apply for rolling random characters.
Adventurer |
Commando |
Freedom Fighter |
Magician |
Mystery Man |
Primitive
Adventurer Template
Description: Normal men and woman, drawn to danger like moths to a flame. Their
adventures take on the guise of expeditions, safaris, anthropological digs, and scientific
investigations. Examples include Indiana Jones, Nevada Smith, and Congo Bill.
- Base Powers/Skills (The character gets these by default):
- Heightened Endurance A
- Heightened Intelligence A
- Roll or choose 1d4 additional powers from the list below:
- Heightened Agility A
- Heightened Attack
- Heightened Charisma A
- Heightened Defence
- Heightened Senses: Danger/Hidden x2
- Heightened Strength A
- Pet
- Weapon: (Pistol, Rifle, or Special)
- If the character has less than 5 powers you can roll or choose more from any table
until they have 5.
Commando Template
Description: These are the otherwise normal front-line soldiers who manage to
go above and beyond the call of duty. They may be privates, sergeants, humans, robots, or
monsters. They may serve in a haunted tank, carry a devastating weapon, or work behind
enemy lines. Everyone may know who they are, or they could be an unknown soldier.
Examples include Sgt. Fury and his Howling Commandos, Sgt. Rock and Easy Company,
Unknown Soldier, Haunted Tank, and many others.
- Base Powers/Skills (The character gets these by default):
- Heightened Endurance A
- Weapon: Pistol
- Roll or choose 1d4 additional powers from the list below:
- Heightened Agility A
- Heightened Attack
- Heightened Defence
- Heightened Expertise: Military Weapons
- Heightened Senses
- Heightened Strength A
- Weapon (Rifle, Grenade, or Special)
- Vehicle (Tank, Jeep, or other)
- If the character has less than 5 powers you can roll or choose more from any table
until they have 5.
Freedom Fighter Template
Description: They wear the colours of their country's flag and defend the honour and
principles of that country with their lives. They be English, American, Canadian, even
Russian, but they do their best to be the living symbol of their country, and the best
their people can become. They may have natural powers and abilities, or be the result of
a Super Soldier experiment. Examples include Captain America, Union Jack, Captain Canuck, and
Uncle Sam. For super-powered Freedom Fighters substitute B for A in Heightened statistics.
- Base Powers/Skills (The character gets these by default):
- Heightened Agility A
- Heightened Charisma A
- Roll or choose 1d4 additional powers from the list below:
- Armor
- Heightened Attack
- Heightened Defense
- Heightened Endurance A
- Heightened Expertise
- Heightened Inteligence A
- Heightened Strength A
- Natural Weaponry (usually martial arts)
- Special Weapon (Pistol, Shield, Sickle, Etc.)
- Willpower
- If the character has less than 5 powers you can roll or choose more from any table
until they have 5.
Magician Template
Description: Masters of the mystical arts! Around the second World War, stage
magic was becoming less in demand. Those magicians who could helped out as detectives
at home, or with the Allies abroad. Hitler had his own stable of German and Italian
wizards, but these generally paled to the French, English, and Americans. Examples include
Zatara, Mandrake, Dr. Strange, and Dr. Fate.
- Base Powers/Skills (The character gets these by default):
- Heightened Intelligence B
- Magical Spells
- Roll or choose 1d4 additional powers from the list below:
- Astral Projection
- Cosmic Awareness
- Flight
- Heightened Charisma B
- Heightened Defense
- Mind Control Device (Hat, Wand, Gem, etc.)
- Special Weapon: Power (PR) storage device (amulet, etc.)
- Willpower
- If the character has less than 5 powers you can roll or choose more from any table
until they have 5.
- There is a chance that any of the above abilities will be based on a device. Roll
a d6 for each ability that isn't already device based, any roll of 1 indicates a device.
Mystery Man Template
Description: They work in the shadows, solving crimes and bringing the guilty to
justice. The pulp heroes. Midnight Men. Vigilantes. Examples include The Spirit, Batman,
the Shadow, the Phantom, the Sandman, the Crimson Avenger, and the Spider.
- Base Powers/Skills (The character gets these by default):
- Heightened Agility A
- Heightened Intelligence B
- Roll or choose 1d4 additional powers from the list below:
- Heightened Attack
- Heightened Charisma A
- Heightened Endurance A
- Heightened Expertise
- Heightened Strength A
- Psionics (Invisibility, Mind Control, etc.)
- Special Weapon (utility belt, ring, etc.)
- Vehicle
- Weakness Detection
- Willpower
- If the character has less than 5 powers you can roll or choose more from any table
until they have 5.
Primitive Template
Description: Primitive in their use of technology. They are more at home in places where
man is just another animal. They may have been raised by animals, or educated in a simpler
time or with an aboriginal people. Examples include Tarzan, Kazar, Sheena, Red Wolf, Anthro,
Kamandi, and others.
- Base Powers/Skills (The character gets these by default):
- Heightened Agility B
- Heightened Strength A
- Roll or choose 1d4 additional powers from the list below:
- Heightened Attack
- Heightened Endurance A
- Heightened Intelligence A
- Heightened Senses
- Natural Weaponry (animalistic fighting technique)
- Pet (Lion, Monkey, Prehistoric Mammal, Wolf, etc.)
- Speed Bonus
- Weakness Detection
- Weapon (Knife, Spear, Bola, or other)
- Willpower
- If the character has less than 5 powers you can roll or choose more from any table
until they have 5.
- Their upbringing generally brings them into conflict with 'modern' ideals and methods.
Roll a d6, a 2 means they have the weakness "Predjudice", a 1 means they have "Reduced
Charisma."
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