Villains and Vigilantes 2nd Edition
Bionic Nazi Zombie
Identity: n/a
Side: EvilSex: Male
Experience: Level: 4
Age: VariesTraining:
Powers:
  • Heightened Strength B:+19
  • Heightened Expertise: +4 to hit with fists
  • Bionics: Bone Reinforcement/Special Weapon Grafted to body
  • Special Weapon: Double-barreled Chest Cannon:
    +5 To Hit, Range 90", 2D8 Damage, 12 shots. Can be fired twice per round.
  • Reduced Charisma: -6
Weight: 200Basic Hits: 4
Strength: 29Endurance: 10
Agility: 12Intelligence: 5
Charisma: 4Hit Points ( 10 ):
Reactions from Good: -Evil: -
Damage Mod.: -Healing Rate: 1
Accuracy: +1Power ( 56 ):
Carrying Capacity: 2539Basic HTH Damage: 1d12
Movement Rates: 56"
Det. Hidden: 4%Det. Danger: 10%
Inventing Points: Cash: $
Inventing %:
Origin and Background: (Artificial Construct) Military
Legal Status: None
Security Clearance:
Other Information:
These constructs were designed to act as both troops and guards for the German powers at the latter half of WW2. They were developed by a Nazi scientist named Dr. Kraus, who created them using both scientific and occult means! The BNZs fight till destroyed, and follow their builders, or their builders orders without question.

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