Attack Spells
Lightning Bolt: (Lightning Attack, attack only) 15" range, PR=4, 2d8 damage
Wailing Wind: (Sonic Attack, attack only) 24" range, 1d12 damage, 12% chance shatter, PR=1
Mortality: (Death Touch) PR=10 for a miss, PR=20 for a partial hit, PR=40 for a success
Drain Life: (Devitalization Ray) PR=3, 3d10 damage, Range=20"
Incindiary Attack: (Flame Power, project only) PR=1/defense, PR=2/attack, 13" range, d12 damage
Laser Bolt: (Light Powers, attack only) 2d8 damage, PR=1, 24" range
Claws of the Bear: (Natural Weaponry) +2 to hit, +4 damage
Purple Cloak: (Paralysis Ray) PR=7, 24" range
Mystic Bolt: (Power Blast) d20 damage, PR=1, 11" range
Shatter Strike: (Vibratory Attack) 2d8 damage, PR=5, 28" range
Icy Blast: (Ice Powers, attack only) 24" range, PR=5, d12 damage
Befriend/Control Totem Spirit: Caster can communicate with and/or control the totem spirits
that live in inanimate objects. Caster uses Creation Points similar to Solid Energy Illusions,
and has available a number of creation points equal to twice their current Power score. Each
creation point spent on an object gives the object one hit point and 2" movement. The caster
must spend at least as many points on an object as it his points of Stuctural Rating. (for
example, to animate a hardwood table the caster would spend at least 3 creation points, then at
minimum the table would have 3 hit points and move at 6") Combat is treated the same as for
Animate Solid Illusions on pages 13-14.
Villains and Vigilantes Mystic Rhythms Sourcebook
Created and maintained by Craig "Pandemonium" Griswold, pandemonium(at)elpasotel.net