Villains and Vigilantes 2nd Edition | |
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Quill | |
Identity: Unknown | |
Side: Evil | Sex: Male |
Experience: 10486 | Level: 4 |
Age: 28 | Training: +2 to hit and Damage w/spines |
Powers:
| |
Weight: 840 | Basic Hits: 16.8 |
Strength: 17 | Endurance: 15 |
Agility: 15 | Intelligence: 12 |
Charisma: 10 | Hit Points ( 74 ): |
Reactions from Good: - | Evil: - |
Damage Mod.: +1 | Healing Rate: 6.72 |
Accuracy: +2 | Power ( 59 ): |
Carrying Capacity: 2693 | Basic HTH Damage: 1d12 |
Movement Rates: 47" | |
Det. Hidden: 10% | Det. Danger: 14% |
Inventing Points: 3.9 | Cash: $? |
Inventing 36%: | |
Origin and Background: Bio-weapon experiment gone wrong | |
Legal Status: Wanted Criminal | |
Security Clearance: | |
Other Information: Quill was the bizarre result of a series of twisted bio-weapons experiments. The experiments used cross-species DNA therapy, brainwashing, and advanced robotics and bionics in a deliberate attempt to create superbeings. No more is known about the enigmatic group behind these experiments. But it is rumored that they created others... Quill appears as a sort of part-robot, part spiny hedgehog sort of thing. He has long arms with talons and the ability to fire his spines at enemies. The spines also function as armor and contain a powefulr neurotoxin (paralysis attack). The transformation from human being into the... thing he is now has made him a bit unbalanced. In fact each time he has re-appeared he has been increasingly psychotic. |