Black Tip Sharks
Identity:  Carcharhinus limbatus
Group Affiliation:  None
Base of Operations:  Very common in the coral reefs and shallow lagoons of the tropical Indian and Pacific Oceans. Some have recently entered the Mediterranean.
Side:  Neutral
Sex:  Male
Age:  Unrevealed
Height:  Up to 6' long
Hair:  None
Eyes:  None
Level:  4th
Experience:  9000
Training:  n/a
1. Heightened Senses:  Like all sharks, the Black Tip Shark is very sensitive to electro-magnetic currents. It is believed this is how sharks navigate their way throughout the world's oceans. Their Detect Danger rolls are doubled when Magnetic Powers are involved.
2. Natural Weaponry (Extremely Sharp Teeth):  +2 to Hit, +4 Damage.
3. Special Bonus:  +20" to swimming speed.
4. Weakness (Special Requirement):  Sharks are an aquatic species and will drown if removed from their salt water habitat.
5. Weakness (Vulnerability):  A shark's sensitivity to elctromagnetic fields means it takes double damage from any Magnetic Blasts.
Weight:  40 lbs. Basic Hits:  1 Agility Mod:  +4
Strength:  12 Endurance:  15
Agility:  18 Intelligence:  Nonsentient
Ferocity:  14 Reactions from:   Good:  -1     Evil:  -1
Hit Mod. (1.3) (1.8) (1.4) (1) =  3.276 Hit Points:  4
Damage Mod.:  +6 Healing Rate:  0.4
Accuracy:  +5 Power:  44
Carrying Capacity:  63 lbs. Basic HTH Damage:  1d3
Movement Rates:  63" swimming.
Det. Hidden:  0% Det. Danger:  30%
Inventing Points:  n/a Inventing (n/a):
Knowledge Areas:  Hunting & Underwater Navigation
END SAVE:  12 (16) AGL SAVE:  13 (17) INT SAVE:  n/a CHA SAVE:  12 (16)
Origin and Background: (Carcharhinus limbatus)  Black Tip Shark Sites include this site and this one.
Legal Status:  None.
Training Bonuses:
2nd Level:   +1 HTH Accuracy
3rd Level:   +1 HTH Accuracy
4th Level:   +1 HTH Accuracy
Notes:

To Hit (HTH):
+8
Damage (HTH):
1D3 + 6

XP Value (Captured/Defeated):  368 / 184

"V&V Black Tip Sharks" conversion © 2004 Tim Hartin.