STURMTIGER
Identity:  Ernst Freytag
Group Affiliation:  Iron Legion v2.2
Base of Operations:  Mobile
Side:  Evil
Sex:  Male
Age:  78
Height:  7' 2"
Hair:  Unknown
Eyes:  Unknown
Level:  7th
First Appearance:  DIVISION ZERO #7 ("Da Vinci Legacy - Part Two")
Experience:  27,000
Training:  +1 Accuracy with Power Blast
1. Armour (Type B):  Cybernetic Power Armour (ADR 120). The armour also provides Life Support and Flight (Jump Jets): max speed 220 mph (968"); PR 1/hour.
2. Bionics:  The only biological components left in Sturmtiger are his brain and spinal column. Everything else has been replaced with mechanical replacements (body weight x2; use full weight when determining Carrying Capacity). Sturmtiger gains the following abilities from his various bionic replacements:
        a. Heightened Endurance B (Cybernetic Respiratory System): +14
        b. Heightened Senses (Cybernetic Eyes): Sturmtiger's eyes can see throughout the elctromagnetic spectrum of light. This means he can see in the dark (no penalties in combat) and can follow energy trails on different frequencies. An Int roll per hour (on d20, -1 per hour of trail) will allow Sturmtiger to track his opponent.
        c. Heightened Strength B (Cybernetic Limbs): +18
        d. Invulnerability (Metallic Skeleton): 12 Points of Invulnerability (this only applies to damage that makes it through the outer armour)
        e. Natural Weaponry (Metallic Skeleton): +2 to Hit, +4 Damage in HTH combat.
        f. Speed Bonus (Cybernetic Legs): +80" ground movement.
3. Heightned Attack (Targeting System):  +1 Damage/Level in combat (+7 Total).
4. Heightned Expertise (Targeting System):  +4 to Hit in HTH combat and with his Atomic Cannons.
5. Power Blast (Atomic Power Cannons):  Range 29" (145 ft.), +3 to Hit (includes Training Bonuses), 1d20 +3 Damage (includes Training Bonuses), PR 1/shot.
6. Weakness (Prejudice):  Sturmtiger's hate for organic life is legendary. He will work with "meat" but he doesn't like them.
Weight:  380 lbs. Basic Hits:  8 Agility Mod:  -2
Strength:  30 Endurance:  28
Agility:  14 Intelligence:  13
Charisma:  15 Reactions from:   Good:  -2     Evil:  -2
Hit Mod. (3.1) (3.4) (1.2) (1.1) =  13.9128 Hit Points:  112
Damage Mod.:  +1 Healing Rate:  6.4
Accuracy:  +1 Power:  85
Carrying Capacity:  11,324 lbs. Basic HTH Damage:  2d10
Movement Rates:  152" ground, 968" flying.
Det. Hidden:  10% Det. Danger:  14%
Inventing Points:  9.1 Inventing (39%):
Knowledge Areas:  Mechanics, Military, Scholar (Atomic Physics) & Stealth
END SAVE:  14 (21) AGL SAVE:  11 (18) INT SAVE:  11 (18) CHA SAVE:  12 (19)
Origin and Background: (German)  In 1945, at the end of World War II, Ernst Freytag volunteered for a very secret mission. Top Nazi scientists operated on poor Ernst and transplanted his brain and spinal column into a frightful monster of iron, steel and atomic fire. Sturmtiger was to be Nazi Germany's last great hope. Unfortunately for the Nazis in power, Sturmtiger didn't agree with their motives. The operation twisted Ernst's rational mind leaving only a sliver of humanity left. His new cyborg existence had profound effects on his mind...
        Sturmtiger's image can be found in the Iron Legion Gallery.
Legal Status:  Citizen of Germany with a criminal record. Wanted world over for war crimes against humanity.
Training Bonuses:
2nd Level:   +1 Accuracy with Power Blast
3rd Level:   +1 Damage with Power Blast
4th Level:   +1 Accuracy with Power Blast
5th Level:   +1 Damage with Power Blast
6th Level:   +1 Accuracy with Power Blast
7th Level:   +1 Damage with Power Blast
Notes:

To Hit (HTH):
+7
Damage (HTH):
2D10 +12
To Hit (Power Blast):
+8
Damage (Power Blast):
1D20 +10

XP Value (Captured/Defeated):  2758 / 1379

"Sturmtiger" character © 2004 Tim Hartin.