Identity: Lesser Servitor Race
Group Affiliation: Deep Ones serve primarily Cthulhu, Father Dagon, and Mother Hydra.
Base of Operations: Undersea, especially the continental shelves at depths less than a kilometre, in temperate and tropical climates.
Side: Evil
Height: 6'
Hair: None
Eyes: Black
Level: 6th
Experience: 20, 000
Training: +1 Strength
Powers:
1. Armour (Type A): ADR 46.
2. Body Power (Deep One Physiology): No Deep One dies naturally. They are virtually immortal. The longer it lives, the larger it grows, and it can become exceptionally large. Deep Ones of a higher experience level will have higher Strength and Endurance scores to reflect this. Deep Ones mate with humans to breed.
3. Heightened Attack: +1 Damage/Level (+6 Damage)
4. Heightened Endurance B +24
5. Heightened Strength B +22
6. Natural Weaponry (Claws & Teeth): +3 to hit, +6 Damage.
7. Psionics (Cause Fear & Dread): Deep Ones naturally cause fear & dread in humans around them (radius of 16" (I in inches) at no power cost), and it lasts until the victim can make a successful saving throw vs. Intelligence x2 on percentage dice. A Deep One may suppress this ability at the PR cost of 4 per person affected.
8. Speed Bonus: +80" to Swimming movement.
9. Water Breathing (Type A): Deep Ones are an amphibious race who live in water but can function on land.