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FHENDALEEN
Identity: Unknown
Group Affiliation: Covenant of Eternal Darkness
Base of Operations: Earth
Side: Evil
Sex: Unknown
Age: Unknown
Height: 6' 8"
Hair: None
Eyes: None
Level: 10th
Experience: 54,000
Training: +1 to hit with HTH Combat
Powers:
1. Body Power (Demonic Nature): The demon known as Fhendaleen has the following powers:
      a. Armour (Type A): ADR 100
      b. Devitalization Ray (Soul Drain): Range 54", 3d10 Damage to Power Potential, PR 3/shot.
      c. Heightened Charisma B +28
      d. Heightened Defense (Evil Aura): All Good characters are at a -4 to hit.
      e. Heightened Endurance B +17
      f. Heightened Intelligence A +8
      g. Heightened Senses (Demonic Awareness): Fhendaleen is mystically attuned to his surroundings (x3 bonus to Detect Hidden and Detect Danger rolls) and can see perfectly even though he has no apparent eyes.
      h. Heightened Strength B +25
      i. Natural Weaponry (Bite): +4 to hit, +8 Damage.
      j. Regeneration: Heals per turn. Cannot heal any damage caused by a blessed or Holy weapon.
      k. Stretching Powers: Maximum body length 192", PR 1 for Defense, normally stretching powers cost only movement.
      l. Willpower (Type A)
      m. Weakness (Special Vulnerability): The demonic nature of Fhendaleen's power means that he is especially vulnerable to "Holy/blessed" weapons (+5 to be hit, double damage). He cannot enter any area that would be normally considered as being sacred/Holy (i.e. a church, a synagogue, a mosque).
Character Data:
Weight: 480 lbs. Basic Hits: 10 Agility Mod: -2
Strength: 37 Endurance: 27
Agility: 10 Intelligence: 24
Charisma: 46 Reactions from:   Good: -9     Evil: +9
Hit Mod. (2.8) (4.6) (1) (1.5) = 19.32 Hit Points: 194
Damage Mod.: +2 Healing Rate: 11.0
Accuracy: -- Power: 98
Carrying Capacity: 12,805 lbs. Basic HTH Damage: 2d10
Movement Rates: 74" ground.
Det. Hidden: 54% Det. Danger: 66%
Inventing Points: 24.0 Inventing (72%):
Origin and Background: (Demon) Fhendaleen acts as an enforcer for a mystical cult known only as the Covenant of Eternal Darkness. The Covenant uses its magical powers and abilities to manipulate and dominate humanity. So far, only the Covenant's minions (i.e. Doomguard, Fhendaleen, Phodar the Mad) have been encountered. The true masters behind the Covenant of Eternal Darkness are unknown. It is wondered if the masters are even remotely human.
Legal Status: Unknown

Fhendaleen is copyright © 2002 Tim Hartin. The Psurlon image is used without permission from the WOTC's "Monster Manual II" (D&D, Third Edition).