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GALLACTOR COMMANDERS
Identity:  Varies
Group Affiliation:  Gallactor Syndicate
Base of Operations:  Various secret bases
Side:  Evil
Sex:  Male
Age:  Varies
Height:  Varies
Hair:  Varies
Eyes:  Varies
Level:  5th
Experience:  14,000
Training:  +1 Weapon Accuracy (HTH armed combat)
1. Armour (Gallactor Costume):  ADR 35. The Gallactor costume offers limited protection.
2. Natural Weaponry (Gallactor HTH Training/Street-Fighting):  +2 to hit, +4 Damage in unarmed combat.
3. Special Weapons (Gallactor Assault Rifles and Machine Pistols):  The Gallactor Assault Rifle fires caseless ammo at its target (attacks as HTH Combat, Range 140", +4 to Hit, 1d10 Damage, 30 shots/clip, and capable of automatic fire). The Gallactor Machine Pistol also fires caseless ammo and has a range of 84", attacks as HTH Combat, +3 to Hit, does 1d8 Damage, 15 shots/clip, and capable of automatic fire.
Weight:  175 lbs. Basic Hits:  4 Agility Mod:  Nil
Strength:  12 Endurance:  14
Agility:  14 Intelligence:  12
Charisma:  12 Reactions from:   Good:  -1     Evil:  +1
Hit Mod. (1.3) (1.4) (1.2) (1.1) =  2.4024 Hit Points:  10
Damage Mod.:  +1 Healing Rate:  1.2
Accuracy:  +1 Power:  52
Carrying Capacity:  275 lbs. Basic HTH Damage:  1d6
Movement Rates:  40" ground.
Det. Hidden:  10% Det. Danger:  14%
Inventing Points:  6.0 Inventing (36%): 
Knowledge Areas:  Crime & Gallactor Training
Origin and Background: (Varies)  Gallactor recruits its members from prisons and the dispossessed from around the globe. Many of these criminals find that once they join the Gallactor Syndicate, there is no escape except death. Those who are stronger, smarter, and more ambitious tend to fill the ranks of Gallactor Commanders.
Training Bonuses: 
 
2nd Level:       +1 Weapon Accuracy (HTH armed combat)
3rd Level:   +1 Weapon Damage (HTH armed combat)
4th Level:       +1 Weapon Accuracy (HTH armed combat)
5th Level:   +1 Weapon Damage (HTH armed combat)

Notes: 

To Hit (Unarmed HTH):
+3
Damage (Unarmed HTH):
1D6 + 5
To Hit (HTH Armed Combat):
+7 (Rifle)/+6 (Pistol)
Damage (HTH Armed Combat):
1d10 +3 (Rifle)/1d8 +3 (Pistol)