GALLACTOR GOONS
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Identity: Varies
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Group Affiliation: Gallactor Syndicate
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Base of Operations: Various secret bases
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Side: Evil
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Sex: Male
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Age: Varies
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Height: Varies
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Hair: Varies
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Eyes: Varies
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Level: 3rd
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Experience: 5000
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Training: +1 Weapon Accuracy (HTH armed combat)
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1. Armour (Gallactor Costume): ADR 35. The Gallactor costume offers limited protection.
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2. Natural Weaponry (Gallactor HTH Training/Street-Fighting): +2 to hit, +4 Damage in unarmed combat.
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3. Special Weapons (Gallactor Assault Rifles and Machine Pistols): The Gallactor Assault Rifle fires caseless ammo at its target (attacks as HTH Combat, Range 130", +4 to Hit, 1d10 Damage, 30 shots/clip, and capable of automatic fire). The Gallactor Machine Pistol also fires caseless ammo and has a range of 78", attacks as HTH Combat, +3 to Hit, does 1d8 Damage, 15 shots/clip, and capable of automatic fire.
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Weight: 175 lbs.
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Basic Hits: 4
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Agility Mod: Nil
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Strength: 11
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Endurance: 12
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Agility: 13
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Intelligence: 10
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Charisma: 10
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Reactions from: Good: -- Evil: --
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Hit Mod. (1) (1.4) (1.2) (1) = 1.68
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Hit Points: 7
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Damage Mod.: +1
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Healing Rate: 1.2
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Accuracy: +1
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Power: 46
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Carrying Capacity: 223 lbs.
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Basic HTH Damage: 1d4
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Movement Rates: 36" ground.
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Det. Hidden: 8%
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Det. Danger: 12%
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Inventing Points: 3.0
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Inventing (30%):
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Knowledge Areas: Crime & Gallactor Training
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Origin and Background: (Varies) Gallactor recruits its members from prisons and the dispossessed from around the globe. Many of these criminals find that once they join the Gallactor Syndicate, there is no escape except death.
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Training Bonuses:
2nd Level:
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+1 Weapon Accuracy (HTH armed combat)
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3rd Level:
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+1 Weapon Damage (HTH armed combat)
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Notes:
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Damage (Unarmed HTH):
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1D4 + 5
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To Hit (HTH Armed Combat):
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+6 (Rifle)/+5 (Pistol)
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Damage (HTH Armed Combat):
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1d10 + 2 (Rifle)/1d8 +2 (Pistol)
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