GARGOYLE | ||
Identity: Randolph Jackson | ||
Group Affiliation: Covenant of Eternal Darkness | ||
Base of Operations: North America | ||
Side: Evil | ||
Sex: Male | ||
Age: 121+ | ||
Height: 5' 8" | ||
Hair: None | ||
Eyes: White | ||
Level: 12th | ||
Experience: 77,000 | ||
Training: +1 Strength | ||
Powers: | ||
1. Body Power (Mystical Body of Stone): Gargoyle's body consists of animated stone. This grants him the following abilities: a. Armour (Natural Stone Skin): Type A -- ADR of 140 b. Heightened Endurance B +20 c. Special (Supernatural Endurance): Gargoyle cannot be knocked unconscious from HP damage (as described in Section 3.6 Hit Points vs. Power Points). d. Special (Ice Breath): Attacks as Ice Powers, Range 14", 1d12 Damage, PR 5/attack. Can create ice/snow, but not Ice Armor. |
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2. Heightened Defense (Stone Hide): -4 to hit. | ||
3. Heightened Strength B +22 | ||
4. Natural Weaponry (Talons, horns, fangs and tail): +3 to hit, +6 Damage. Gargoyle's stone skin exudes some sort of chemical that burns on contact. The only thing that doesn't burn is Gargoyle's treated bandages. On a successful carrier attack, his extremities (hands, feet, tail, etc.) do an additional 1D10 damage with a PR cost of 1/attack. | ||
5. Regeneration: Heals per turn. Cannot heal any damage caused by a pure iron weapon. | ||
6. Willpower (Type A) | ||
7. Wings: Maximum Speed 100 mph (440" air), PR 1/hour. | ||
8. Weakness (Special Vulnerability): The demonic magic of Gargoyle's transformation is especially vulnerable to pure iron weapons (+5 to be hit, double damage). Such weapons disrupt the spell that has kept him alive for so long. Such disruptions are extremely painful. | ||
Character Data: | ||
Weight: 510 lbs. | Basic Hits: 11 | Agility Mod: -4 |
Strength: 35 | Endurance: 34 | |
Agility: 11 | Intelligence: 12 | |
Charisma: 16 | Reactions from: Good: -9 Evil: +9 | |
Hit Mod. (2.6) (4.2) (1) (1.1) = 12.012 | Hit Points: 133 | |
Damage Mod.: -- | Healing Rate: 11.0 | |
Accuracy: -- | Power: 92 | |
Carrying Capacity: 11,800 lbs. | Basic HTH Damage: 2d10 | Movement Rates: 80" ground, 440" air. |
Det. Hidden: 10% | Det. Danger: 14% | |
Inventing Points: 12.0 | Inventing (36%): | |
Origin and Background: (Transformed Human) Gargoyle acts as an enforcer for a mystical cult known only as the Covenant of Eternal Darkness. The Covenant uses its magical powers and abilities to manipulate and dominate humanity. So far, only the Covenant's minions have been encountered. The true masters behind the Covenant of Eternal Darkness are unknown. It is wondered if the masters are even remotely human. | ||
Legal Status: Unknown |
Gargoyle is copyright © 2002 Tim Hartin. The image is used without permission from the WOTC's "Monster Manual II" (D&D, Third Edition).