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SPECIESHUNTER JAN'TIX
Identity: Jan'Tix
Group Affiliation: Specieshunter Guild
Base of Operations: Intergallactic
Side: Evil
Sex: Drone (sexless)
Age: 122
Height: 7' 1"
Hair: None
Eyes: Tan
Level: 10th
Experience: 54,000
Training: +1 Damage with Trackerstaff
Powers:
1. Animal/Plant Powers (Insect): Jan'Tix is a member of the alien race known as the jak'Vax. Their insectoid nature grants them the following powers:
      a. Armour (Type A): ADR 120
      b. Heightened Agility A +16
      c. Heightened Endurance A +8
      d. Heightened Senses (Antenni): All jak'Vax have antenni that allow them to perceive the whole electromagnetic spectrum. This means they can see perfectly in darkness, and can attempt to track by scanning the various frequencies and looking for patterns left by the prey. An Int roll per hour (on d20, -1 per hour of trail) will allow Jan'Tix to track his opponent.
      e. Heightened Strength A +18
      f. Natural Weaponry (Claws): +2 to hit, +4 damage.
      g. Special (Extra Arms): As with all of his species, he has four arms. The first set of arms are large and end with sharp claws. The second pair of arms are for more delicate work.
2. Heightened Defense (Specieshunter Training): -4 to be hit.
3. Heightened Expertise (Specieshunter Training): +4 to hit when attacking with his Trackerstaff.
4. Heightened Speed: +880" ground movement rate, +29 Initiative Bonus.
5. Special Weapon (Trackerstaff): Long staff with razor sharp blades on each end (+4 to hit, HTH +1d10 Damage). This staff is the primary weapon of the Specieshunter Guild (an organization of intergallactic bounty hunters who care little for the concept of good or evil) and as such, it is bonded to the individual Specieshunter's genetic code. Only Jan'Tix can use his staff. If anyone else tries picks it up, he immediately suffers (per phase) 1d10 damage and must make an End save (d100) or also lose 3d10 Power. The staff has two combat settings (all PR costs are paid by the staff's owner):
        1) Plasma Burst (attacks as Power Blast): +2 to hit, Range 58", 1d20 Damage, PR 1/blast.
        2) Stun Pulse (attacks as Paralysis Ray): +4 to hit, Range 58", PR 5/shot.
The staff also aids a Specieshunter in tracking their prey. Should the staff cause any HP damage in HTH combat, then the Trackerstaff has sampled the victim's DNA (from the blood on the blade) and the Specieshunter gains a +10 bonus in tracking the victim (see Heightened Senses (Antenni) above).
Character Data:
Weight: 544 lbs. Basic Hits: 11 Agility Mod: -4
Strength: 28 Endurance: 29
Agility: 32 Intelligence: 14
Charisma: 16 Reactions from:   Good: -2     Evil: +2
Hit Mod. (2.2) (3.4) (3.1) (1.1) = 25.5068 Hit Points: 281
Damage Mod.: +4 Healing Rate: 8.8
Accuracy: +5 Power: 103
Carrying Capacity: 6760 lbs. Basic HTH Damage: 2d8
Movement Rates: 969" ground.
Det. Hidden: 24% Det. Danger: 32%
Inventing Points: 8.4 Inventing (42%):
Origin and Background: (Alien) Jan'Tix hatched from the jak'Vax Hive and like his many siblings, he joined the Specieshunter Guild as soon as he was of age. While the Specieshunter Guild consists of many alien races who specialized in hunting others, it is the insectoid jak'Vax that are especially adept in this task. Their singleminded determinism when hunting a prey often leads them into trouble with local authorities. Since it isn't the job of a Specieshunter to worry about local jursidiction, they often eliminate any who stand in their way of the hunt.
Legal Status: Jan'Tix is a citizen of the jak'Vax Hive and a member of the Specieshunter Guild. They recognize no other laws than that of the Guild.

Jan'Tix is copyright © 2002 Tim Hartin. The image is used without permission and is © Wizards of the Coast.