JISHÍN (EARTHQUAKE) | ||||||||||||||||||||
Identity: Nakane Sukeko | ||||||||||||||||||||
Group Affiliation: Echo Samurai Seven | ||||||||||||||||||||
Base of Operations: Echo-Base 9, secret HQ located somewhere in the Sea of Japan | ||||||||||||||||||||
Side: Good | ||||||||||||||||||||
Sex: Female | ||||||||||||||||||||
Age: 24 | ||||||||||||||||||||
Height: 5' 5" | ||||||||||||||||||||
Hair: Black | ||||||||||||||||||||
Eyes: Dark Brown | ||||||||||||||||||||
Level: 6th | ||||||||||||||||||||
Experience: 20,000 | ||||||||||||||||||||
Training: +1 Vibratory Powers (Earthquake) Accuracy | ||||||||||||||||||||
1. Body Power (Earth Control): Nakane Sukeko has a special rapport with the earth. As long as her feet touch the ground, she gains the complete mastery of earth. The earth within a 92" (E x2) radius will obey the mental commands of Jishín. It will come 'alive' and move to take whatever shape she desires. "Carrying Capacity" = 23,000 lbs. [E x level x 100 pounds], 3d10 HTH Damage, PR 3 per shape/attack. Can also create earth shields that have an ADR of 46 (E) per every 4 points of Power spent. She also gains the following powers: a. Heightened Strength B +26. She uses her FULL weight when determing Carrying Capacity and HTH Damage. b. Invulnerability: 30 Points (except attacks using Sonic Powers). c. Mutant Power (Earthquake Generation): If Jishín concentrates for a full Turn (cannot move or take an action or else she breaks her concentration), she can generate an incredible shaking force that rumbles out in a radius of 46" (E) and at a PR cost of 8. This force attacks everything in its path (attacks as Vibratory Powers). Those who are hit by this power take 2d8 Damage plus 1 per every two inches away from the source (i.e. Jishín). i.e. If Killermoth was 24" away from Jishín, she would take 2d8 +12 Damage from the earthquake. Furthermore, ALL within the quake radius must make an Agility saving throw (d20) to remain standing up. d. Mutant Power (Tremorsense): She can feel the slightest tremor of those walking on the ground within a 23" radius. Her Detect Hidden and Detect Danger rolls are doubled while the target is within this radius. e. Speed Bonus: +60" ground movement. |
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2. Heightened Agility A +8 | ||||||||||||||||||||
3. Heightened Charisma A +12 | ||||||||||||||||||||
4. Heightened Endurance B +30 | ||||||||||||||||||||
5. Natural Weaponry (Commando Self-Defense Training): +2 to Hit, +4 Damage | ||||||||||||||||||||
6. Weakness (Phobia/Psychosis): Jishín suffers from Acrophobia (Fear of Heights) and Aviatophobia (Fear of Flying). She prefers to have her two feet firmly planted on the ground and she becomes very uncomfortable (-2 on all attack/damage/initiative rolls) if she is more than two stories high. Should she actually fly, then she suffers a -4 penalty on all die rolls (ie attack/damage/initiative rolls). | ||||||||||||||||||||
Weight: 98 lbs. | Basic Hits: 2 | Agility Mod: +2 | ||||||||||||||||||
Strength: 10 [38] | Endurance: 46 | |||||||||||||||||||
Agility: 24 | Intelligence: 14 | |||||||||||||||||||
Charisma: 28 | Reactions from: Good: +5 Evil: -5 | |||||||||||||||||||
Hit Mod. (1) (5.8) (2) (1.1) = 12.76 | Hit Points: 26 | |||||||||||||||||||
[Hit Mod. (3.7) (5.8) (2) (1.1) = 47.212] | [Hit Points: 95] | |||||||||||||||||||
Damage Mod.: +3 | Healing Rate: 4.2 | |||||||||||||||||||
Accuracy: +4 | Power: 94 [120] | |||||||||||||||||||
Carrying Capacity: 548 lbs. [5828 lbs.] | Basic HTH Damage: 1d8 [2d8] | Movement Rates: 80" ground [166" ground] | ||||||||||||||||||
Det. Hidden: 10% [20%] | Det. Danger: 14% [28%] | |||||||||||||||||||
Inventing Points: 7.0 | Inventing (42%): | |||||||||||||||||||
Origin and Background: (Japanese) Junior member of the official Japanese super-team, Echo Samurai Seven. | ||||||||||||||||||||
Legal Status: Citizen of Japan with no criminal record. | ||||||||||||||||||||
Training Bonuses:
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Notes:
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Jishín (Earthquake) and Echo Samurai Seven are copyright © 2002 - 2005 Tim Hartin. The image is used without permission from the d20 Modern RPG © Wizards of the Coast.