NECROMANCER | ||
Identity: Kandalanu of Uruk | ||
Group Affiliation: Covenant of Eternal Darkness | ||
Base of Operations: Middle East/Europe | ||
Side: Evil | ||
Sex: Male | ||
Age: 589+ | ||
Height: 6' 0" | ||
Hair: None | ||
Eyes: White | ||
Level: 15th | ||
Experience: 119,000 | ||
Training: +1 Endurance | ||
Powers: | ||
1. Body Power (Reanimated Corpse): The nature of the Necromancer's reanimated state grants him several undead abilties: a. Heightened Endurance A +16 b. Special: He does not feel pain and as such, cannot be knocked unconscious when taking HP damage (as per the rule in 3.6 of the V&V rule book). c. Special: He no longer ages or is affected by aging. d. Willpower (Type A) |
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2. Death Touch | ||
3. Heightened Charisma A +10 | ||
4. Heightened Intelligence B +26 | ||
5. Magical Spells: The Necromancer is an accomplished sorcerer. His grimoire includes such spells as: a. Contact Deep Ones: To learn more about this spell, click here. b. Contact Fungi from Yuggoth (Mi-Go): To learn more about this spell, click here. c. Dark Portal (Teleportation Spell): Maximum Distance = caster's power score in inches (x10000), creates a 5' x 5' portal, PR 4. d. Demon's Breath (Flame Powers Spell): The caster can breathe fire with a range of 37" (S+E), does 2d12 Damage, PR 4 per attack. e. Night Terrors (Emotion Control/Terror Spell): Range 1", PR 8 per successful hit, victim must make a saving throw vs. Charisma on d100. f. Talk with the Dead: This spell allows the caster to talk to the dead. This ritual takes 4 turns to complete with a PR cost of 2/Turn (8 Total). Once the spell is complete, he can communicate with the number of dead equalling his Intelligence score (52). g. Vision of Anubis (Paralysis Ray Spell): Eerie black light shines from the caster's eyes causing unconsciousness to the target. Range 52" (Ex2), PR 6/shot. |
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6. Mutant Power (Animate the Dead): The Necromancer can animate and control the dead (people and animals) equaling four times his Hit Points (116 HPs worth of undead nastiness!). These animated dead do not mystically appear. Necromancer must be near a place that contains bodies of the dead (i.e. a cemetary or a morgue) before he can animate them. Also, any orders (i.e. attack, guard a location/item) must be clearly stated and made verbally (he cannot communicate mentally with them). I would use the Living Dead conversion for Zombie stats, but I would recommend removing the 'Mutant Power (Zombie Infection)' since that doesn't really fit the type of zombie that the Necromancer creates. The same should be said for the Living Dead's 'Feed of the Living' Weakness. |
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7. Poison/Venom (Spores of Death): The Necromancer can exhale a mist of poisonous spores (attacks as Chemical Powers) with a Range of 2". If the attack is successful, the victim must make an Endurance saving throw (d20) or immediately lose 4d10 points of Power AND 2D10 HPs. A successful save means the victim loses only 2d10 points of Power (no HP damage). PR cost = 6/attack. | ||
8. Weakness (Special Vulnerability): The demonic nature of Necromancer's power means that he is especially vulnerable to "Holy/blessed" weapons (+5 to be hit, double damage). Necromancer cannot enter any area that would be normally considered as being sacred/Holy (i.e. a church, a synagogue, a mosque). | ||
Character Data: | ||
Weight: 146 lbs. | Basic Hits: 3 | Agility Mod: Nil |
Strength: 11 | Endurance: 26 | |
Agility: 14 | Intelligence: 52 | |
Charisma: 26 | Reactions from: Good: -5 Evil: +5 | |
Hit Mod. (1) (3) (1.3) (2.4) = 9.36 | Hit Points: 29 | |
Damage Mod.: +8 | Healing Rate: 2.1 | |
Accuracy: +1 | Power: 103 | |
Carrying Capacity: 287 lbs. | Basic HTH Damage: 1d6 | Movement Rates: 51" ground. |
Det. Hidden: 36% | Det. Danger: 40% | |
Inventing Points: 72.0* * subtracted 6 points for spells |
Inventing (156%): | |
Origin and Background: (Transformed Human) Necromancer acts as an enforcer for a mystical cult known only as the Covenant of Eternal Darkness. The Covenant uses its magical powers and abilities to manipulate and dominate humanity. So far, only the Covenant's minions have been encountered. The true masters behind the Covenant of Eternal Darkness are unknown. It is wondered if the masters are even remotely human. | ||
Legal Status: Unknown |
Necromancer is copyright © 2002 Tim Hartin. The Spellstitched image is used without permission from the WOTC's "Monster Manual II" (D&D, Third Edition).