Pinky | Brain |
These conversions aren't meant to be too serious so I'm not worried about 100% accuracy. It is kind of hard to pattern cartoon characters with the V&V rules (Toon would have probably been the best way to go), but I couldn't resist the challenge. The Heightened Endurance and Invulnerability powers are meant to represent the beating that cartoon characters can take.
PINKY | ||
Identity: Pinky | ||
Group Affiliation: Associate of the Brain | ||
Base of Operations: Acme Labs | ||
Side: Good | ||
Sex: Male | ||
Age: Unknown | ||
Height: 4" | ||
Hair: White | ||
Eyes: Black | ||
Level: 2nd | ||
Experience: 2000 | ||
Training: +1 Agility | ||
Powers: | ||
1. Body Power (Genetically Engineered Lab Mouse): Pinky has the power of speech. He can speak as well as a human being of the same intelligence. His unique physiology also grants limited resistance to damage (3 points of Invulnerability) and he is considered to have Basic Hits of 3 when determining Heal rate. | ||
2. Heightened Endurance A +16 | ||
3. Mutant Power (Blather): Pinky causes general confusion in others by the string of nonsense and/or strange words that pepper his speech (such words as "Narf", "Zort", "Poit", "Troz", and etc). This power cost movement only. This power effects all within hearing range. Those who hear Pinky use his Blather power, must make an Intelligence saving throw on d20 or lose their next action as they ponder what Pinky actually meant. Success means the listener can act normally on his turn. | ||
4. Size Change (Smaller): Permanent. Scale (Height) 4"; Height Factor 24; Weight Factor .000074. | ||
5. Weakness (Lowered Intelligence): -6 points. | ||
6. Weakness (Reduced Strength): -6 points. | ||
Character Data: | ||
Weight: 1/2 lbs. | Basic Hits: 1 | Agility Mod: +8 |
Strength: 6 | Endurance: 28 | |
Agility: 20 | Intelligence: 6 | |
Charisma: 12 | Reactions from: Good: +1 Evil: -1 | |
Hit Mod. (0.8) (3.4) (1.9) (0.9) = 4.6512 | Hit Points: 5 | |
Damage Mod.: +1 | Healing Rate: 2.4 | |
Accuracy: +3 | Power: 60 | |
Carrying Capacity: .754 lbs. | Basic HTH Damage: 1 point | Movement Rates: 54" ground. |
Det. Hidden: 6% | Det. Danger: 11% | |
Inventing Points: 1.2 | Inventing (2%): | |
Origin and Background: (Acme Lab Mouse) "Are you thinking what I'm thinking Pinky?" |
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BRAIN | ||
Identity: Brain | ||
Group Affiliation: Associate of Pinky | ||
Base of Operations: Acme Labs | ||
Side: Evil | ||
Sex: Male | ||
Age: Unknown | ||
Height: 3" | ||
Hair: White | ||
Eyes: Black | ||
Level: 5th | ||
Experience: 14,000 | ||
Training: +1 Intelligence | ||
Powers: | ||
1. Body Power (Genetically Engineered Lab Mouse): Brain has the power of speech. He can speak as well as a human being of the same intelligence. His unique physiology also grants limited resistance to damage (3 points of Invulnerability) and he is considered to have Basic Hits of 3 when determining Heal rate. | ||
2. Heightened Endurance A +16 | ||
3. Heightened Intelligence B +30 | ||
4. Mutant Power (Hyper-Inventor): The Brain has a knack for conceiving and building inventions (his Inventing Points are effectively doubled). | ||
5. Size Change (Smaller): Permanent. Scale (Height) 4"; Height Factor 24; Weight Factor .000074. | ||
6. Weakness (Reduced Strength): -6 points. | ||
Character Data: | ||
Weight: 1/2 lbs. | Basic Hits: 1 | Agility Mod: +8 |
Strength: 6 | Endurance: 28 | |
Agility: 20 | Intelligence: 42 | |
Charisma: 15 | Reactions from: Good: -2 Evil: +2 | |
Hit Mod. (0.8) (3.4) (1.9) (2.1) = 10.8528 | Hit Points: 11 | |
Damage Mod.: +7 | Healing Rate: 2.4 | |
Accuracy: +3 | Power: 96 | |
Carrying Capacity: .754 lbs. | Basic HTH Damage: 1 point | Movement Rates: 54" ground. |
Det. Hidden: 30% | Det. Danger: 34% | |
Inventing Points: 42.0 | Inventing (126%): | |
Origin and Background: (Acme Lab Mouse) "Are you thinking what I'm thinking Pinky?" |
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"Pinky and the Brain" are copyright © and trademark of Warner Brothers Entertainment.