QUICKSILVER | ||
Identity: Pietro Maximoff | ||
Group Affiliation: The Brotherhood of Evil Mutants | ||
Base of Operations: Asteroid M | ||
First Appearance: (UNCANNY) X-MEN #4 | ||
Side: Good | ||
Sex: Male | ||
Age: 20 | ||
Height: 6' | ||
Hair: Silver | ||
Eyes: Blue | ||
Level: 3rd | ||
Experience: 5000 | ||
Training: Agility +1 | ||
Powers: | ||
1. Heightened Agility A +12 | ||
2. Heightened Defense: When Quicksilver is running, he appears as a blur and becomes much harder to hit. While he is running between speeds of 220" (50 mph) to 443" (100 mph), he is at -4 to be hit. Between speeds of 444" (101 mph) to 769" (174 mph), he is at -8 to be hit. With speeds greater than 770" (175 mph), he is at -12 to be hit. | ||
3. Heightened Endurance B +18 | ||
4. Heightened Speed: +770" ground, +26 Initiative bonus. If Quicksilver has a 100" head start, he can run 60" up a sheer surface (Training Bonus). If he has a 50" running start, Quicksilver can speed 200" across water (Training Bonus). To see an example of this power in action, try to hit the Quicksilver image with your mouse. | ||
5. Heightened Strength A +10 | ||
6. Invulnerability: Gains 4 points of Invulnerability while running at speeds of 440" (100 mph) or greater. No matter what speed Quicksilver is running at, he is still vulnerable to mental, gas, and sonic attacks. | ||
7. Natural Weaponry (High Acceleration Combat): +3 to hit, +6 Damage. Quicksilver can also create cyclone gusts of wind by racing around a 2" radius (attacks as Sonic Abilities). This method of attack costs 4 PR and does 2d12 damage. The victim must also make an Agility saving throw (d20) or fall prone. The victim must then spend a phase getting up (which costs movement only). | ||
8. Weakness (Prejudice) | ||
Character Data: | ||
Weight: 175 lbs. | Basic Hits: 4 | Agility Mod: Nil |
Strength: 20 | Endurance: 32 | |
Agility: 24 | Intelligence: 14 | |
Charisma: 13 | Reactions from: Good: +1 Evil: -1 | |
Hit Mod. (1.6) (3.8) (2.5) (1.1) = 16.72 | Hit Points: 67 | |
Damage Mod.: +3 | Healing Rate: 3.6 | |
Accuracy: +4 | Power: 90 | |
Carrying Capacity: 986 lbs. | Basic HTH Damage: 1d10 | Movement Rates: 846" (192 mph) ground. |
Det. Hidden: 10% | Det. Danger: 14% | |
Inventing Points: 4.2 | Inventing (42%): | |
Origin and Background: (Transia) See 'The Official Handbook of the Marvel Universe #10' (Deluxe Edition).
Areas of Interest: Bilingual (Hungarian and English) & Culture (Gypsy) |
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Legal Status: Citizen of Trania with no criminal record | ||
Notes: This is the version of Quicksilver who fought with the Brotherhood of Evil Mutants against the classic X-Men. You will note that even though Quicksilver is with the Brotherhood, his alignment is listed as 'Good'. That is because he serves Magneto out of a sense of duty, for saving him and his sister from an angry mob, and not from any allegiance to Magneto's cause. All that Quicksilver cares about is his sister and he will do anything in his power to protect her.
Training Bonuses: |