THE SHOCKER | ||
Identity: Herman Schultz | ||
Group Affiliation: Former member of the Masters of Evil | ||
Base of Operations: New York City | ||
First Appearance: AMAZING SPIDER-MAN #46 | ||
Side: Evil | ||
Sex: Male | ||
Age: 28 | ||
Height: 5' 9" | ||
Hair: Brown | ||
Eyes: Brown | ||
Level: 5th | ||
Experience: 14,000 | ||
Training: +1 Accuracy with vibro-shock units | ||
Powers: | ||
1. Armour - Type B (Padded Costume): ADR 55. His costume contains its own power unit (Power 140) that powers his costume's defenses and vibro-shock units. The costume can activate a special vibrational shield (Vibratory Powers Defense - PR 1/hour) that will deflect normal blows (+20 ADR when activated) and allow him to slip from any grasp (Heightened Defense: -4 to be Hit). | ||
2. Heightened Agility A +8 | ||
3. Heightened Endurance A +8 | ||
4. Heightened Expertise: +4 to Hit with his vibro-shock units | ||
5. Special Weapon (Vibro-shock Units): Vibro-shock units are built into the Shocker's gloves. Singly, they allow him to punch with great strength (HTH +3D10 Damage per punch). Used together, they act as a Vibratory Powers Device (Range 40", 6D10 Damage, 40% Chance to shatter item, PR 5/attack). He also has units installed throughout his costume which automatically cause 3D10 Damage to anyone attempting to grapple him. | ||
Character Data: | ||
Weight: 175 lbs. | Basic Hits: 4 | Agility Mod: Nil |
Strength: 13 | Endurance: 20 | |
Agility: 20 | Intelligence: 11 | |
Charisma: 13 | Reactions from: Good: -1 Evil: +1 | |
Hit Mod. (1.2) (2.2) (1.9) (1) = 5.016 | Hit Points: 21 | |
Damage Mod.: +2 | Healing Rate: 2.0 | |
Accuracy: +3 | Power: 64 | |
Carrying Capacity: 369 lbs. | Basic HTH Damage: 1d6 | Movement Rates: 53" ground |
Det. Hidden: 8% | Det. Danger: 12% | |
Inventing Points: 5.5 | Inventing (33%): | |
Origin and Background: (American) You can click here to learn more about the Shocker. | ||
Legal Status: Citizen of the United States with a criminal record. |