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TETRAPYRIARBIAN (TETRAP) | ||
Identity: Tetrapyriarbian (Tetrap) Species | ||
Side: Evil | ||
Sex: N/A | ||
Age: N/A | ||
Height: 5' 10" | ||
Hair: Varies (Silver-Brown) | ||
Eyes: Yellow-Black | ||
Level: 4th | ||
Experience: 9000 | ||
Training: +1 Endurance | ||
First Appearance: Time and the Rani [Sept 7 - Sept 28, 1987] | ||
Other Appearances: None | ||
Powers: | ||
1. Body Power (Alien Species): Tetrapyriarbus is a hostile world with many savage species. The dominant species of the planet is the Tetrapyriarbian (more commonly known as a Tetrap). A Tetrap has four eyes (one on each side of his head) and bat-like bodies with vestigial wings. They also gain the following racial abilities: a. Armour - Type A (Fur & Leathery Hide): ADR 45. b. Heightened Senses: [360 Degree Vision] All attacks are treated as if coming from the front, no matter what position the actual attack may originate in (no flanking bonuses) and the additional eyes also provide a x3 multiplier bonus to Detect Hidden/Danger rolls. c. Natural Weaponry (Teeth & Claws): +3 to hit, +6 Damage. The claws make Tetraps accomplished climbers (1/4 ground movement, PR 1/turn, may require an Agility saving throw (d100) to avoid falling). d. Poison: A Tetrap's tongue has a poisonous stinger at its tip. Paralysing Poison (treat as Paralysis Ray): Range 1", Attacks as HTH, PR 2/attempt. e. Wings: Tetraps can't truly fly. They can glide however under certain conditions (take off can only be achieved when launched from high altitudes). Move at 1/2 ground movement rate with a PR cost of 1/turn. |
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2. Heightened Agility A +10 | ||
3. Heightened Defense (360 degree vision): -4 to be hit | ||
4. Heightened Endurance A +10 | ||
5. Heightened Expertise: +4 to hit with Beta Lasers. | ||
6. Special Weapon (Beta Laser): Attacks as Force Field. 30" Range, 1d20 Damage, 15 shots per clip. | ||
7. Weakness (Prejudice): Tetraps care first for their own kind. Aliens are a resource to be used as they are needed. A GM may introduce Tetraps who aren't as selfish or brutish as those seen on tv, but even then these "good" Tetraps must overcome the stigma associated with their race in general. | ||
Bio-Data Extract: | ||
Weight: 182 lbs. | Basic Hits: 4 | Agility Mod: Nil |
Strength: 16 | Endurance: 20 | |
Agility: 22 | Intelligence: 12 | |
Charisma: 12 | Reactions from: Good: -1 Evil: +1 | |
Hit Mod. (1.4) (2.2) (2.2) (1.1) = 7.4536 | Hit Points: 30 | |
Damage Mod.: +2 | Healing Rate: 2.0 | |
Accuracy: +4 | Power: 70 | |
Carrying Capacity: 555 lbs. | Basic HTH Damage: 1d8 | Movement Rates: 58" ground, 29" air (glide), 15" climb. |
Det. Hidden: 30% | Det. Danger: 42% | |
Inventing Points: 4.5 | Inventing (36%): | |
Origin and Background: (Tetrapyriarbian) | ||
Training Bonuses: |