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THOR
Identity: Thor (Dr. Donald Blake, Sigurd Jarlson, Jake Olsen)
Group Affiliation: Gods of Asgard, member of the Avengers.
Base of Operations: Asgard, New York City
First Appearance: JOURNEY INTO MYSTERY #83 (1962)
Side: Good
Sex: Male
Age: Several millennia old
Height: 6' 6"
Hair: Blond
Eyes: Blue
Level: 12th
Experience: 77,000
Training: +1 Damage with Mjolnir
Powers:
1. Body Power (Asgardian Physique/Odinson): All Asgardians share the common physical traits of extreme long life, exceptional strength (Strength Bonus +40), immunity to all earthly diseases, and resistance to conventional injury (dense flesh -- 10 points of Invulnerability). As Thor is the son of Odin (Allfather of the Asgardians) and Jord (elder goddess of the earth), he is exceptionally stronger (an additional +40 Strength Bonus) and tougher (an additional 10 points of Invulnerability) than an average Asgardian.
2. Heightened Agility A +10
3. Heightened Charisma A +12
4. Heightened Endurance B +30
5. Heightened Expertise (Trained in the Arts of War): +4 to hit with all ancient weapons.
6. Heightened Senses (Trained in the Arts of War): Thor's senses are attuned to his environment. He gains a x3 bonus to Detect Hidden/Danger rolls.
7. Natural Weaponry (Trained in the Arts of War): +3 to hit, +6 Damage.
8. Special Weapon (Enchanted Belt of Strength): When wearing his enchanted belt, Thor's Carrying Capacity and HTH Damage are doubled (642,880 lbs & 8d10 respectively). Once removed, Thor feels weakened (half Carrying Capacity & HTH Damage; -4 to hit & Damage) for 1d6 turns. Afterwards Thor regains his normal strength.
9. Special Weapon (Mjolnir): +4 to hit, 145" Range, HTH +3d10 Damage. Mjolnir is indestructable. Thor can fly by throwing his hammer, and by holding onto the leather strap, he is propelled through the air. [Flight] Maximum speed 3825 mph, PR 1. Thor's uru hammer has the following enchantments:
        i) First Odin Enchantment: No living being may use Mjolnir (or even lift it from the ground) if they are not worthy. There can only be one worthy owner of the hammer at a time.
        ii) Second Odin Enchantment: The hammer will always return to the hand of Thor after it is thrown.
        iii) Third Odin Enchantment: The hammer bestows the powers of the storm. [Weather Control] Thor is very adept at controlling the weather. -4 Weather Change Score (min. 2) and Power Cost (min. 1). Thor can also project waves of mystical energy. [Power Blast] 145" Range, 2d20 Damage, PR 2 per blast.
        iv) Fourth Odin Enchantment: The hammer can open interdimensional rifts allowing passage from one realm to another. [Dimensional Travel] Thor may travel freely throughout the nine realms of Asgard (i.e. Migard/Earth, Asgard, Vanaheim, Jotumheim, etc.), PR 2 per trip.
        v) Fifth Odin Enchantment: [OPTIONAL] This enchantment allows Donald Blake to transform into Thor and vice versa. [Transformation -- Power Activation] Donald Blake must slam his cane against the ground to transform himself into Thor. [Weakness -- Special Requirement] If Thor should be separated from his hammer for over 60 seconds, he will revert back to his Dr. Donald Blake persona. Note: This option can also be used to simulate the current Thor/Jake Olsen combination. The power behaves the same either way.
Character Data:
Weight: 640 lbs. Basic Hits: 13 Agility Mod: Nil
Strength: 100 Endurance: 45
Agility: 20 Intelligence: 12
Charisma: 26 Reactions from:   Good: +5     Evil: -5
Hit Mod. (7) (5.8) (1.9) (1.1) = 84.854 Hit Points: 1104
Damage Mod.: +2 Healing Rate: 18.2
Accuracy: +3 Power: 177
Carrying Capacity: 321,440 lbs. Basic HTH Damage: 7d10
Movement Rates: 165" ground, 16,830" air.
Det. Hidden: 30% Det. Danger: 42%
Inventing Points: 14.4 Inventing (36%):
Origin and Background: (Asgardian)
Areas of Interest: Medical, Scholar (Asgard History), & Scholar (Norse History).
Legal Status: Prince of Asgard, honourary citizen of the United States of America with no criminal record.