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WONDER WOMAN
Identity: Diana
Group Affiliation: Justice League of America
Base of Operations: Themiscyra, JLA Watchtower
First Appearance: (historical) ALL STAR COMICS #8 (1941), (current) WONDER WOMAN #1 (1987)
Side: Good
Sex: Female
Age: 28
Height: 5' 11"
Hair: Black
Eyes: Blue
Level: 10th
Experience: 54,000
Training: +1 Accuracy with Hand-to-Hand Combat
Powers:
1. Body Power (Blessed by the Gods): Wonder Woman was formed out of clay from Themiscyra Island and was given life by the Amazonian Gods (the Olympian Pantheon). The Olympian Gods also gave Diana the following gifts:
        a. Demeter granted her strength as great as the earth itself. (Heightened Strength B +88)
        b. Aphrodite granted her great beauty and a loving heart. (Heightened Charisma B +16)
        c. Athena granted her wisdom. (Heightened Intelligence A +7)
        d. Artemis granted her the instincts of a hunter. (Heightened Attack +1 Damage/Level)
        e. Hestia granted her sisterhood with the hearth. (Heightened Endurance B +28)
        f. Hermes granted her speed (Heightened Agility B +14) and the power of Flight (Flight: maximum speed 440 mph (1936" air), PR 1 per hour).
2. Heightened Defense (Amazon Combat Training): -4 to be hit.
3. Heightened Expertise: +4 to hit with the Golden Lasso of Truth.
4. Invulnerability Device (Bracers): These manacles, forged from Zeus' Shield of Aegis, provide 26 points of Invulnerability.
5. Natural Weaponry (Amazon Combat Training): +3 to hit, +6 damage. This power may also be used with any attacks involving ancient weapons (swords, axes, spears, bows, etc.).
6. Special Weapon (Golden Lasso of Truth): +2 to hit, 5" Range, No damage (special -- see below). Crafted from the Golden Girdle of Gaea, this lasso cannot be broken by any force known to god or mortal (once captured by the lasso, the target cannot escape until Diana releases him). On a successful carrier HTH attack (i.e. two to-hit rolls), Diana can use the lasso's power to force the target to reveal the truth to any question asked (or alternatively, Diana may make a normal to-hit roll to ensnare her target, and then proceed to use the lasso's truth power on her next phase). Treat this as an attempt to Mind Probe as per the Telepathy power (Lasso's combined Power/Charisma of 500 vs. the target's current Power plus Charisma). This ability costs Diana 2 points of Power per question with only one question asked per phase. In the hands of anyone other than Diana, the special power of the Lasso will not work.
7. Willpower (Type A)
Character Data:
Weight: 135 lbs. Basic Hits: 3 Agility Mod: Nil
Strength: 100 Endurance: 44
Agility: 24 Intelligence: 20
Charisma: 32 Reactions from:   Good: +6     Evil: -6
Hit Mod. (7.0) (5.4) (2.5) (1.3) = 122.85 Hit Points: 369
Damage Mod.: +4 Healing Rate: 3.9
Accuracy: +4 Power: 188
Carrying Capacity: 68,299 lbs. Basic HTH Damage: 5d10
Movement Rates: 168" ground, 1936" air.
Det. Hidden: 14% Det. Danger: 18%
Inventing Points: 2.0 Inventing (60%):
Origin and Background: (Amazon) The official DC Comics' Wonder Woman Secret Files.
Legal Status: Amazon of Themiscyra.
Notes: Typical Amazon ancient weapons & armour:
        Battleaxe: +1 to hit, HTH +1d8 Damage
        Breastplate: ADR 50
        Dagger: +1 to hit, HTH +1d2 Damage
        Shield: ADR 25
        Spear: +3 to hit, HTH +1d4 Damage
        Sword: +2 to hit, HTH +1d6 Damage