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ASH
Identity:  Ash
Group Affiliation:  None
Base of Operations:  Mobile
Side:  Good
Sex:  Male
Age:  mid 30s
Height:  6' 1"
Hair:  Black
Eyes:  Brown
Level:  10th
Experience:  54,000
Training:  +1 Chainsaw Accuracy
Powers:
1. Heightened Attack:  +1 Damage per level (+10 total).
2. Heightened Endurance A  +10
3. Heightened Expertise:  +4 to hit with modern weapons (i.e. rifles, shotguns, chainsaws. etc).
4. Natural Weaponry (Tough as Nails):  +4 to Hit (includes Training Bonuses), +6 Damage (includes Training Bonuses).
5. Special Weapon (Chainsaw):  Ash owns a modified chainsaw that will fit on his right arm (where his hand used to be). +3 to Hit, (HTHx2)+2 Damage (includes Training Bonuses). The chainsaw only works if started (costs movement only). [OPTIONAL] The chainsaw runs on gasoline. A full tank of gas is the equivalent to a score of 24 Power. Each use costs 1 point of power (requires 1 PR and movement to turn on the chainsaw). Once the Power score reaches 0, then the chainsaw is out of gas and has the following stats: +1 to Hit, HTH Damage, 0 PR.
6. Willpower (Type A):  "Stubborn as Hell". Willpower defence PR 1/turn.
7. Weakness (Handicap):  Ash is missing his right hand.
8. [OPTIONAL] Bionics (Right Hand):  In "Army of Darkness", Ash builds himself a working mechanical right hand (subtract 2 Inventing Points). The hand behaves as a normal hand with a +1 to Hit, 2 Damage modifier.
Character Data:
Weight:  180 lbs. Basic Hits:  4 Agility Mod:  Nil
Strength:  15 (includes Training Bonuses) Endurance:  24
Agility:  16 (includes Training Bonuses) Intelligence:  14
Charisma:  12 (+10 Level Bonus = 22, +4/-4) Reactions from:   Good:  +1     Evil:  -1
Hit Mod. (1.4) (3) (1.6) (1.1) =  7.392 Hit Points:  30
Damage Mod.:  +1 Healing Rate:  2.8
Accuracy:  +2 Power:  69
Carrying Capacity:  520 lbs. Basic HTH Damage:  1d8
Movement Rates:  55" ground.
Det. Hidden:  10% Det. Danger:  14%
Inventing Points:  14.0 Inventing ( 42%):
Knowledge Areas:  Sales (Shop S-Mart) & Religion/Mysticism (Deadites)
Origin and Background:  (American)
Living Legends  Skills:
 
Cost     Skills  (24 Pts) d20 or less
2     Charm 13-
2     Climbing 14-
4     Convince 15-
2     Drive (Cars) 14-
3     Intimidation 14-
0     Jump 12-
2     Mechanics (Automotive) 12-
3     Oratory 13-
1     Riding (Horse) 12-
1     Seduction 12-
2     Stealth 14-
2     Swim  
Training Bonuses:
 
2nd Level:   +1 Strength
3rd Level:   +1 HTH Accuracy
4th Level:   +1 Chainsaw Damage
5th Level:   +1 HTH Damage
6th Level:   +1 Strength
7th Level:   +1 HTH Accuracy
8th Level:   +1 Agility
9th Level:   +1 HTH Damage
10th Level:   +1 Chainsaw Damage
Notes: 
          Initial Skill Points at 1st level = I + 1d10.
          Education Training gives the character an additional 1d10 + I/10 (round up) Skill Points.

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