"Killertide" Technocrabs
Identity:  "Killertide" Cybernetic Assault Technocrabs
Group Affiliation:  Iron Legion v2.2/Renegade Atlantean Faction
Base of Operations:  Unrevealed
Side:  Evil
Sex:  Unrevealed
Age:  Unrevealed
Height:  5' high, 6' long
Hair:  None
Eyes:  None
Level:  4th
Experience:  9000
Training:  n/a
1. Bionics:  Killertide Technocrabs are bio-engineered giant crabs that have been further modified by Iron Legionnaire cybernetics/bionics. All Killertide Technocrabs have the following bionic powers:
        a. Heightened Endurance A (Cybernetic Respiratory System) +10
        b. Heightened Senses (Cybernetic Sensory Package): A Technocrab's sight has been enhanced with the addition of computerized optical lenses (ignore the Range To-Hit Modifier as if it was one range increment lower. i.e. +0 for any distance up to 60", -1 from 61 to 120, -2 from 121 to 240, -3 from 241 to 480, etc.). These lenses also allow the Technocrab to see in the dark (no combat penalties).
        c. Heightened Speed (Underwater Jets): +560" swimming movement; +19 Initiative (only when submerged).
        d. Body Power (Cybernetic Braintap): Technocrabs have a cybernetic unit implanted in their organic brains that controls their behaviour (it is used to control the Technocrabs). This cybernetic braintap allows a Technocrab to communicate with others of its kind aslong as they are within a 12" radius. Technocrabs receive a +1 bonus to hit and damage for each active Technocrab within their radius of wireless communication.
        e. Speed Bonus (Multiple Legs): +80" ground movement.
2. Invulnerability (Thin layer of Collapsium Armour):  All Technocrabs have a thin layer of superdense Atlantean compound that provides 6 Points of Invulnerability.
3. Special Weapon (Electro-Blasters):  Attacks as Lightning Control, Range 50", 2d8 damage, PR 4/attack.
4. Water Breathing (Type A):  PR 1 per hour spent out of water.
Weight:  400 lbs. Basic Hits:  8 Agility Mod:  -2
Strength:  16 Endurance:  25
Agility:  13 Intelligence:  12
Charisma:  13 Reactions from:   Good:  -1     Evil:  +1
Hit Mod. (1.6) (3) (1.2) (1.1) =  6.336 Hit Points:  51
Damage Mod.:  +1 Healing Rate:  5.6
Accuracy:  +1 Power:  66
Carrying Capacity:  1319 lbs. Basic HTH Damage:  1d10
Movement Rates:  134" ground, 614" swimming.
Det. Hidden:  10% Det. Danger:  14%
Inventing Points:  4.8 Inventing (36%):
Knowledge Areas:  Underwater Navigation
END SAVE:  14 (18) AGL SAVE:  11 (15) INT SAVE:  11 (15) CHA SAVE:  11 (15)
Origin and Background: (Bio-engineered Organisms)  Killertide Techocrabs are a joint creation of Atlantean genetic manipulation combined with advanced cybernetics created by the Technoterrorists known as the Iron Legion v2.2.
        A Killertide Technocrab's image can be found in the Atlantean Lore subsection.
Legal Status:  None.
Training Bonuses:
2nd Level:   +1 Accuracy with Electro-Blasters
3rd Level:   +1 Damage with Electro-Blasters
4th Level:   +1 Accuracy with Electro-Blasters
Notes:

To Hit (HTH):
+1
Damage (HTH):
1D10 +1
To Hit (Lightning Control):
+3
Damage (Lightning Control):
1D10 +2

XP Value (Captured/Defeated):  936 / 468

"Killertide Technocrab" character © 2004 Tim Hartin.