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SHIRATORI NO JUN ("JUN THE SWAN")
Identity:  Jun  (Princess in "Battle of the Planets")
Group Affiliation:  Kagaku Ninjatai Gatchaman
Base of Operations:  Crescent Coral (Center Neptune in "Battle of the Planets"); also runs a bar/disco/coffee shop called the "Snack J".
Side:  Good
Sex:  Female
Age:  17
Height:  5' 7"
Hair:  Brown
Eyes:  Brown
Level:  7th
Experience:  27,000
Training:  +1 Weapon Accuracy (HTH armed combat)
1. Heightened Defense (Kagaku Ninja Tai Gatchaman Training):  -4 to be hit.
2. Heightened Senses (Kagaku Ninja Tai Gatchaman Training):  Her ninja training allows Jun to be much more aware of her surroundings (2x her Detect Hidden and Detect Danger rolls).
3. Natural Weaponry (Kagaku Ninja Tai Gatchaman Training):  +3 to hit, +6 Damage. She may use these bonuses with ALL of her Kagaku Ninja Tai Gatchaman attacks (i.e. her special weapon/yoyo, feather shuriken, HTH combat, AND Tornado attack).
4. Transformation Device (Gatchaman Birdstyle Activator/Watch):  Type A. Swan Jun gains the following powers when she is in 'Birdstyle':
          A. Body Power (Bird Glide): Jun can glide in the air at her ground movement rate with the PR of 1 per turn. She may only descend from a greater height with this power.
          B. Body Power (Ninja Technique Tornado Fighter): Once this power is initiated, Jun must continue to use it for a full turn (attacks as Vibratory Powers). All within the tornado's radius (except for the members of Gatchaman), suffer its ill effects. This attack generates high winds (as per Weather Control – Cyclone) and has a radius of 3", Damage 2d6, and PR 5. At the end of her attack, Jun must make an AGL save (AGL x3 on d100) to maintain her balance with a –1% penalty per turn of Tornado attack. Failure means that Jun has fallen and she must spend the first phase of the next round standing up. Success means that Jun rides the momentum of her Tornado attack and gains a +4 Initiative bonus during the next turn.
          The most powerful aspect of the Tornado attack is the ability to combine it with the rest of Gatchaman to create a single powerful cyclone. Use the rules for a single Tornado attack, but add together the range and damage values for each Gatchaman involved.
          C. Heightened Agility A +10
          D. Heightened Endurance A +6
          E. Heightened Speed: +220" ground movement, and +7 to Initiative.
          F. Invulnerability Device (Costume/Wings): 8 points of protection.
          G. Special Weapon (Yoyo): Range 15", +4 to hit, HTH +1D8 Damage. The Yoyo has hooks, a hidden compartment, and explosives(carrier attack, attacks as Power Blast, +4 to hit, 1d20 Damage, 4" Blast Radius). The explosives can be triggered to explode via the cable.
          H. Special Weapon (Feather Shuriken): +2 to hit; Range 56”; HTH +1d6 Damage.
5. Vehicle:  A 700cc-class motorcycle, that upon transformation into Birdstyle, changes into a high-tech "Sonic Car" (Motorcycle).
Weight:  122 lbs. Basic Hits:  3 Agility Mod:  Nil
Strength:  12 Endurance:  26
Agility:  28 Intelligence:  15
Charisma:  18 Reactions from:   Good:  +3     Evil:  -3
Hit Mod. (1.3) (3) (2.2) (1.2) =  10.296 Hit Points:  31
Damage Mod.:  +4 Healing Rate:  2.1
Accuracy:  +5 Power:  81
Carrying Capacity:  264 lbs. Basic HTH Damage:  1d6
Movement Rates:  286" ground, 286" air (glide).
Det. Hidden:  24% Det. Danger:  32%
Inventing Points:  10.5 Inventing (45%): 
Knowledge Areas:  Computers, Explosives, & Ninjitsu
Origin and Background: (Japanese/American) 
          Jun
Training Bonuses: 
 
2nd Level:       +1 HTH Accuracy (unarmed combat)
3rd Level:   +1 HTH Damage (unarmed combat)
4th Level:   +1 Weapon Accuracy (HTH armed combat)
5th Level:   +1 Weapon Damage (HTH armed combat)
6th Level:   +1 HTH Accuracy (unarmed combat)
7th Level:   +1 HTH Damage (unarmed combat)

Notes: 

To Hit (Unarmed HTH):
+10
Damage (Unarmed HTH):
1D6 + 12
To Hit (Armed Combat):
+ 9 + weapon
Damage (Armed Combat):
1D6 + weapon + 11

Civilian Character Data:
Weight:  122 lbs. Basic Hits:  3 Agility Mod:  Nil
Strength:  12 Endurance:  20
Agility:  18 Intelligence:  15
Charisma:  18 Reactions from:   Good:  +3     Evil:  -3
Hit Mod. (1.2) (2.2) (1.9) (1.2) =  6.0192 Hit Points:  19
Damage Mod.:  +3 Healing Rate:  1.5
Accuracy:  +3 Power:  65
Carrying Capacity:  227 lbs. Basic HTH Damage:  1d4
Movement Rates:  50" ground.
Notes: 

To Hit (Unarmed HTH):
+8
Damage (Unarmed HTH):
1D4 + 11
To Hit (Armed Combat):
+ 7 + weapon
Damage (Armed Combat):
1D4 + weapon + 10

Eagle Ken  |  Condor Joe  |  Swan Jun  |  Swallow Jinpei  |  Owl Ryu  ]