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Dust Band around the Nucleus of 'Black Eye Galaxy'

Explore the infinite wonders of the V&V Universe!

Browse through the many alien worlds that can add flavour to your V&V Campaign. The following planets will either be based on original worlds, planets from SF sources, and/or old V&V modules. Need an alien race or planet for your PCs to encounter? Then this page is for you.

ASTRONOMICON TERMINOLOGY:

Star Types:

Stars are classified by spectral class. From brightest (hottest) to dimmest, the "main sequence" star types are:
      O (blue)
      B (blue-white)
      A (white)
      F (yellow-white)
      G (yellow)
      K (orange)
      M (red)

Each class is further divided into sub-classes of 0 through 9 with 0 being the brightest. A Roman-numeral suffix indicates the star's size. Supergiants are Ia and Ib, giants are II and III, subgiants are IV, main-sequence stars are V, and dwarfs are VI.

Starports:
(Original Source - GURPS: Space)

Starports are graded by their ability to handle interstellar trade. A starport may exist on any world which has star travel, or which trades with star travelers. The class and abilities of a given starport are as follows:

Class V: Full Facilities - Full repair and ship construction facilities, along with associated Patrol, Naval and/or Survey bases. Port has berths for hundreds of vessels, multiple landing fields, and every facility imaginable.

Class IV: Standard Facilities. Full repair and light ship construction facilties. A Patrol or Survey base is attached. Any world engaged in regular, substantial trade has at least standard facilities.

Class III: Local Facilities. Repair facilities for common needs; special parts or complex repairs will require off-panet parts, technicians or facilities. Patrol or Survey may have a base; if not, there will be at least an office.

Class II: Sub-C Facilities. These are intended for interplanetary or shuttle craft rather than FTL ships. Only emergency repairs are available for starships, but common fuel types are available. A Patrol office may be found here, perhaps accompanied by a Survey office if the planet is isolated.

Class I: Emergency Facilities. No real starport - only a landing area. Marked by automatic buoys, it might be a cleared-off, flattened space or a small orbital station. If FTL message beacons or drones exist, one should be present. A Class I port may be unmanned, or it may have local customs and security offices. Emergency parts and fuel are stored nearby. If qualified technicians are available, the buoys will have contact information.

Class 0: No Facilities. There isn't even a designated landing site - ships planning to land must look for suitable terrain.

PLANET

TECH LEVEL

STARPORT

AFFILIATION

STAR TYPE

LOCATION

Seethe

15

Class V

Capellan Homeworld

G3V

Milky Way Galaxy

Vax'orr

14

Class V

jak'Vax Homeworld

F5V

Milky Way Galaxy

The astromonical image (Dust Band around the Nucleus of "Black Eye Galaxy" M64) used above is credited to NASA and The Hubble Heritage Team (AURA/STScI) and is used with permission.

I have expanded the following planet entries with the aid of "GURPS: Space (2nd Edition)" and FASA's Doctor Who RPG. The colour image of the planets were randomly generated on the Terranova: Planet of the Day Page. I would like to thank Stefan Jones and Steve Crow for granting me their permission to use the ideas and characters from their respective V&V modules.


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