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Identity: Jack Marsh
Group Affiliation: The Samhain Six
Base of Operations: Mobile
Side: Evil
Sex: Male
Age: Unknown
Height: 6' (6' 6" at top of flame)
Hair: Orange-Red Flames
Eyes: Orange
Level: 11th
Experience: 66,000
Training: +1 Damage with Flame Powers
POWERS:
1. Flame Powers: Range 41", +3 to Hit (includes Training Bonuses), 1d12+2 Damage (includes Training Bonuses), PR=2 per attack and none for defense.
2. Flight Device (Boots of Flying): These magical golden boots allow the wearing to fly. Maximum Speed: 425 mph (1870" flight). Can be used 17 times per day. One 'use' equals one hour of flight.
3. Heightened Endurance B +12
4. Magical Spells Device (Gauntlets of Spell-Casting): These magical golden gauntlets have the following spells:
a. Call of the Banshee: Causes an eerie screaming that assaults one's hearing (Sonic Powers Attack). Range 78", 2d12 Damage, PR 4.
b. Horns of Cernunnos: This spells causes a set of ram-like horns to grow from the caster's temples. +5 to hit, HTH + 2d6 Damage. PR 3 to initiate, 1 per turn to maintain.
c. Curse of Set: Acts as Emotion Control (Cause Uncontrollable Rage). Range 2", PR 8/spell. The spell lasts until the victim can make a saving throw vs. Charisma on percentage dice.
d. Jar Of Jopophet: This spell creates a glowing clay jar out of thin air. Inside the jar is a green, magical liquid. Ingestion of this magical liquid heals 3 HPs and 30 Power. One jar will have enough liquid for 1d6+2 uses. PR 12 to create 1 jar. It costs only movement to drink from the jar.
e. Summon Swarm of Ygy'ki: This spells summons a swarm of supernatural insect-like creatures. These creatures are about an inch long and have wings, and ferocious mandibles. These xreatures attack as one entity. Their movement is 40" (flight) and they do 2d8 damage. PR 4 to summon the swarm, PR 2 to maintain the swarm.
f. Tears of Bast: Cause the target to fall into a deep sleep. Treat as Paralysis Ray. Range 50", 4" radius around target location. PR 4.
g. Walls of Lo'zatha: Causes a mystical stone prison to form around the target location. Each wall (four sides, bottom and top) of this prison has 32 Points of Invulerability. Non-Corporealness will not work on the Walls of Lo'Zatha. PR 6 to summon prison. The prison will remain for 1d4 turns. After its last turn, the prison will evaporate and disappear.
5. Non-Corporealness Device (Ghost Cloak): This magical cloak allows the wearing to become ghost-like. Can be used 19 times per day. One 'use' equals one hour of non-corporealness.
6. Weakness (Prejudice): Burning Jack loves to cause pain and distress in others. Anyone and everyone are potential targets to Burning Jack.
CHARACTER DATA:
Weight: 196 lbs. | Basic Hits: 4 | Agility Mod: - |
Strength: 17 | Endurance: 25 | |
Agility: 14 | Intelligence: 15 | |
Charisma: 26 | Reactions from: Good: -5 Evil: -5 | |
Hit Mod. (1.4) (3.0) (1.3) (1.2) = 6.552 | Hit Points: 27 | |
Damage Mod.: +2 | Healing Rate: 2.8 | |
Accuracy: +2 | Power: 71 | |
Carrying Capacity: 727 lbs. | Basic HTH Damage: 1d8 | |
Movement Rates: 56" ground. | ||
Det. Hidden: 12% | Det. Danger: 16% | |
Inventing Points: 16.5 | Inventing (45%): |
Knowledge Areas: Commercial Art & Crime
Origin and Background: (Irish) Jack Marsh was a freelance artist who specialized in painting murals and doing portraits. His skill as an artist kept him busy . His hard work and dedication helped him earn a reputation for his skill with the brush and for his ability to finish on time. He was on the top of the world. He was making a living doing what he loved best and he was engaged to Sian, who was the 'most beautiful woman in the world' (his words).
One night he was riding his motorbike from his studio to his small home in the country. He could see strange lights hovering over the nearby woods. Being the curious type, He pulled his bike over and took a look. He tramped through the woods as silently as he could. The woods were rather sparse so he had no difficulty finding his way through the surrounding trees.
In the middle was a small clearing that had multi-coloured lights buzzing back and forth around a strange stone structure. The structure looked like it was an ancient pagan altar of some type. On it was an ancient book that was closed but a red cloth bookmark could be seen in it. The strange lights disappeared as Jack walked towards the altar.
Deep inside, Jack knew he should turn and run away but he couldn't do it. Some unknown force was drawing him towards the closed book. He reached out with a trembling hand and opened the book. As the book opened, a loud crack of thundar echoed in the clearing and a strange orange energy surged from the book and into Jack.
Jack screamed as his body began to change. He grew in height by several inches and his body grew stronger and leaner. His extra weight (from years of endulging in red wine and fine food) disappeared. The greatest and most horrific transformation was his head literally changed from its normal shape to a grotesque pumpkin-like head with flames spouting from the top. The screaming had been replaced with an evil sounding cackling-like laughter. All that was decent about Jack Marsh had become corrupted into a being of pure evil. Burning Jack had been born again.
Burning Jack placed his hands on the stone altar and suddenly he was garbed in his gaudy costume and with the various mystical artefacts that he has owned through the ages. The spirit of Burning Jack had been tied to the book and altar several centuries ago by some unknown mage but he was now free to seek his vengeance once more. His first stop was at Jack's fiancee's home where he terrorized the young woman and then killed her. She would be the first of his many victims.
Burning Jack has teamed up with several fellow miscreants and they now act out their sinister machinations on a global scale. The world hasn't heard the last of Burning Jack.
Training Bonuses:
2nd Level: +1 Accuracy with Flame Powers
3rd Level: +1 Strength
4th Level: +1 Damage with Flame Powers
5th Level: +1 Strength
6th Level: +1 Accuracy with Flame Powers
7th Level: +1 Strength
8th Level: +1 Damage with Flame Powers
9th Level: +1 Strength
10th Level: +1 Accuracy with Flame Powers
11th Level: +1 Strength
Legal Status: Burning Jack is wanted for multiple accounts of murder and grand larceny. Jack Marsh has no criminal record. The general public and authorities do not know that Burning Jack is actually a possessed Jack Marsh. He is listed as missing and presumed to be another victim of Burning Jack (in some ways, they are right).
TO-HIT w/ HTH Unarmed Combat
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DAMAGE w/ HTH Unarmed Combat
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TO-HIT w/ Flaming Powers
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DAMAGE w/ Flaming Powers
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+2 | 1d8 + 2 | +3 | 1d12 + 2 |
TO-HIT w/ Horns of Cernunnos
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DAMAGE w/ Horns of Cernunnos
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TO-HIT w/ Tears of Bast
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DAMAGE w/ Tears of Bast
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+7 (HTH) | 1d8 + 2d6 + 2 | +2 | Paralysis |
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