Identity: Steve Rogers | ||
Group Affiliation: Partner to Bucky, member of the Invaders and All-Winners Squad | ||
Base of Operations: Falsworth Manor (just outside London), England | ||
First Appearance: CAPTAIN AMERICA #1 (1941) | ||
Side: Good | ||
Sex: Male | ||
Age: 20 | ||
Height: 6' 2" | ||
Hair: Blond | ||
Eyes: Blue | ||
Level: 8th | ||
Experience: 35,000 | ||
Training: +1 Accuracy with Thrown Shield | ||
1. Armour - Type B (Micromesh Chainmail Costume): ADR 85. | ||
2. Body Power (Super-Soldier Formula): The Super-Soldier formula that Captain America has metabolized, has enhanced all of his bodily functions to the peak of human efficiency (+16 bonus to Initiative). He also gains the following powers: a. Heightened Agility A +16 b. Heightened Endurance A +16 c. Heightened Strength A +7 d. Speed Bonus: +30" ground. |
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3. Heightened Attack (Unique Acrobatic HTH Combat Style): +1 Damage per level (+8 Damage). | ||
4. Heightened Charisma B +20 | ||
5. Heightened Defense (Unique Acrobatic HTH Combat Style): -4 to be hit. | ||
6. Heightened Senses (Combat Awareness): Captain America has extensive experience in combat situations that has granted him an awareness for such things (x4 to Detect Danger and Detect Hidden rolls). | ||
7. Natural Weaponry (Unique Acrobatic HTH Combat Style): +5 to hit, +10 damage. Captain America can use these modifiers (except points derived from Training Bonuses) with his shield. |
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8. Special Weapon (Vibranium-Adamantium Shield): Captain America's shield has great aerodynamic properties (+6 to hit, HTH +1d10 Damage, Range 104" (Ax4), +7 to Hit when thrown, 1d10+1 Damage when thrown, PR 2 per throw), and it is indestructable (Invulnerability of 400 points). Captain America also has great skill in rebounding his shield off solid objects to hit the maximum of targets: [Shield-Slinging] Roll individually for each target, PR 2 per target plus the original 2 for throwing the shield, Damage is rolled per target. Unlike the rules for attacking multiple targets, should Cap miss one of his targets he still has a chance to hit the rest of the targets. | ||
9. Willpower (Type A) | ||
Weight: 240 lbs. | Basic Hits: 5 | Agility Mod: Nil |
Strength: 17 (includes Training Bonus) | Endurance: 25 (includes Training Bonus) | |
Agility: 28 (includes Training Bonuses) | Intelligence: 14 | |
Charisma: 32 | Reactions from: Good: +6 Evil: -6 | |
Hit Mod. (1.4) (3) (2.8) (1.1) = 11.55 | Hit Points: 58 | |
Damage Mod.: +3 | Healing Rate: 3.5 | |
Accuracy: +5 | Power: 84 | |
Carrying Capacity: 890 lbs. | Basic HTH Damage: 1d8 | Movement Rates: 100" ground. |
Det. Hidden: 40% | Det. Danger: 56% | |
Inventing Points: 16.8 | Inventing (42%): | |
Origin and Background: (American) Steve Rogers was born during the Depression and grew up a frail youth in a poor family. His father died when he was a child, his mother when he was in his late teens. Horrified by newsreel footage of the Nazis in Europe, Rogers was inspired to try to enlist in the army. However, because of his frailty and sickness, he was rejected. Overhearing the boy's earnest plea to be accepted, General Chester Phillips of the U.S. Army offered Rogers the opportunity to take part in a special experiment called Operation: Rebirth. Rogers agreed and was taken to a secret laboratory in Washington, D.C. where he was introduced to Dr. Abrahan Erskine (code named: Prof. Reinstein), the creator to the Super-Soldier formula. After weeks of tests, Rogers was at last administered the Super-Soldier serum. Given part of the compound intravenously and another part orally, Rogers was then bombarded by "vita-rays," a special combination of exotic (in 1941) wavelengths of radiation designed to accelerate and stabilize the serum's effect on his body. Steve Rogers emerged from the vita-ray chamber with a body as perfect as a body can be and still be human. A Nazi spy who observed the experiment murdered Dr. Erskine mere minutes after its conclusion. Erskine died without fully committing the Super-Soldier formula to paper, leaving Steve Rogers the sole beneficiary of his genius. Rogers was then put through an intensive physical and tactical training program,teaching him gymnastics, hand-to-hand combat and military strategy. Three months later, he was given his first assignment, to stop the Nazi agent called the Red Skull. To help him become a symbolic counterpart to the Red Skull, Rogers was given the red, white, and blue costume of Captain America. During the war, he served as both a symbol of freedom and America's most effective special operative. In 1941, Captain America and his partner Bucky, joined the Human Torch and his partner Toro, and the Sub-Mariner to form the Invaders. They united to battle the Aryan "super-man", Master Man. After defeating him, the five heroes were convinced by British Prime Minister, Winston Churchill, to remain as a team to fight against the Axis. Captain America, like the rest of the Invaders, swears by their rallying cry of "Okay Axis, here we come!" Note: Origin and Background text is from "The Official Handbook of the Marvel Universe #2" (Deluxe Edition) and is used without permission. |
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Areas of Interest: Commercial Art, Military, & Scholar (WWII History) | ||
Training Bonuses: 1st Level: +1 Agility 2nd Level: +1 Strength 3rd Level: +1 Accuracy with Thrown Shield 4th Level: +1 Damage with Thrown Shield 5th Level: +1 Agility 6th Level: +1 Accuracy with Thrown Shield 7th Level: +1 Damage with Thrown Shield 8th Level: +1 Endurance |
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Legal Status: Citizen of the United States of America with no criminal record. |