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V&V Catwoman

CATWOMAN

Identity: Selina Kyle

Group Affiliation: None

Base of Operations: Gotham City

First Appearance: (as the Cat) BATMAN #1 (Spring, 1940), (as Catwoman) BATMAN #2 (Summer, 1940), (as the modern Selina Kyle) BATMAN #404 (February, 1987)

Side: Evil (with Good Tendencies?)

Sex: Female

Age: 30

Height: 5' 7"

Hair: Black

Eyes: Blue-Green

Level: 10th

Experience: 54,000

Training: +1 Armed HTH Damage (Whip)


POWERS:

1. Heightened Agility A  +12

2. Heightened Attack (Cat-like Grace):  +1 Damage/Level (+10 total) when using unarmed HTH combat and her whip.

3. Heightened Charisma A  +16

4. Heightened Endurance A  +8

5. Heightened Expertise (Mastery with the Whip):  Catwoman receives a +4 bonus to hit when she is using her whip.

6. Natural Weaponry (Cat-like Grace):  +2 to hit (includes Training Bonuses), +4 Damage (includes Training Bonuses) in Unarmed HTH Combat and when using a whip.

7. Weakness (Low Self-Control):  She vowed never to go hungry or wanting again. With considerable ambition and greed urging her on, Selina soon became very wealthy. Should she see a valuable piece of art that has a cat motif, she will have to make an Intelligence save (d20) or else attempt to steal the object of her desires. Make an Intelligence Saving Roll for every hour spent within line of sight of the desired object.


CHARACTER DATA:

Weight:  128 lbs. Basic Hits:  3 Agility Mod:  Nil
Strength:  14 Endurance:  22
Agility:  28 Intelligence:  15
Charisma:  32 Reactions from:   Good:  -6     Evil:  +6
Hit Mod. (1.3) (2.6) (2.2) (1.2) =  8.9232 Hit Points:  27
Damage Mod.:  +4 Healing Rate:  1.8
Accuracy:  +5 Power:  79
Carrying Capacity:  316 lbs. Basic HTH Damage:  1d6
Movement Rates:  64" ground.
Det. Hidden:  12% Det. Danger:  16%
Inventing Points:  14.7 Inventing (45%): 

Knowledge Areas:  Acrobatics, Crime, Fine Art, Performing Art, Scholar (Cats) & Stealth (-5% Penalty on opponent's Detect Hidden and Danger Rolls)

Origin and Background: (American)  Catwoman Wikipedia Entry

Current Catwoman Costume

Training Bonuses:
      2nd Level:  +1 Knowledge Area (Stealth)
      3rd Level:  +1 Accuracy with HTH Combat
      4th Level:  +1 Intelligence
      5th Level:  +1 Accuracy with HTH Combat
      6th Level:  +1 Knowledge Area (Performing Art)
      7th Level:  +1 Agility
      8th Level:  +1 Accuracy with HTH Combat
      9th Level:  +1 Knowledge Area (Fine Art)
      10th Level:  +1 Intelligence

Legal Status: Citizen of the United States with a criminal record.

Notes:  Catwoman carries a leather bullwhip (attacks as HTH Combat, 3" Range, +2 to Hit, HTH + 1d2 Damage; Special Attacks targeting the Throat, Arm, and Hand areas gain an additional +2 to hit bonus).


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