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Identity: Selina Kyle
Group Affiliation: None
Base of Operations: Gotham City
First Appearance: (as the Cat) BATMAN #1 (Spring, 1940), (as Catwoman) BATMAN #2 (Summer, 1940), (as the modern Selina Kyle) BATMAN #404 (February, 1987)
Side: Evil (with Good Tendencies?)
Sex: Female
Age: 30
Height: 5' 7"
Hair: Black
Eyes: Blue-Green
Level: 10th
Experience: 54,000
Training: +1 Armed HTH Damage (Whip)
POWERS:
1. Heightened Agility A +12
2. Heightened Attack (Cat-like Grace): +1 Damage/Level (+10 total) when using unarmed HTH combat and her whip.
3. Heightened Charisma A +16
4. Heightened Endurance A +8
5. Heightened Expertise (Mastery with the Whip): Catwoman receives a +4 bonus to hit when she is using her whip.
6. Natural Weaponry (Cat-like Grace): +2 to hit (includes Training Bonuses), +4 Damage (includes Training Bonuses) in Unarmed HTH Combat and when using a whip.
7. Weakness (Low Self-Control): She vowed never to go hungry or wanting again. With considerable ambition and greed urging her on, Selina soon became very wealthy. Should she see a valuable piece of art that has a cat motif, she will have to make an Intelligence save (d20) or else attempt to steal the object of her desires. Make an Intelligence Saving Roll for every hour spent within line of sight of the desired object.
CHARACTER DATA:
Weight: 128 lbs. | Basic Hits: 3 | Agility Mod: Nil |
Strength: 14 | Endurance: 22 | |
Agility: 28 | Intelligence: 15 | |
Charisma: 32 | Reactions from: Good: -6 Evil: +6 | |
Hit Mod. (1.3) (2.6) (2.2) (1.2) = 8.9232 | Hit Points: 27 | |
Damage Mod.: +4 | Healing Rate: 1.8 | |
Accuracy: +5 | Power: 79 | |
Carrying Capacity: 316 lbs. | Basic HTH Damage: 1d6 | |
Movement Rates: 64" ground. | ||
Det. Hidden: 12% | Det. Danger: 16% | |
Inventing Points: 14.7 | Inventing (45%): |
Knowledge Areas: Acrobatics, Crime, Fine Art, Performing Art, Scholar (Cats) & Stealth (-5% Penalty on opponent's Detect Hidden and Danger Rolls)
Origin and Background: (American) Catwoman Wikipedia Entry
Training Bonuses:
2nd Level: +1 Knowledge Area (Stealth)
3rd Level: +1 Accuracy with HTH Combat
4th Level: +1 Intelligence
5th Level: +1 Accuracy with HTH Combat
6th Level: +1 Knowledge Area (Performing Art)
7th Level: +1 Agility
8th Level: +1 Accuracy with HTH Combat
9th Level: +1 Knowledge Area (Fine Art)
10th Level: +1 Intelligence
Legal Status: Citizen of the United States with a criminal record.
Notes: Catwoman carries a leather bullwhip (attacks as HTH Combat, 3" Range, +2 to Hit, HTH + 1d2 Damage; Special Attacks targeting the Throat, Arm, and Hand areas gain an additional +2 to hit bonus).
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